Sedge, Код
public Action:Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (IsClientInGame(client) && IsPlayerAlive(client) && GetClientTeam(client) != 1)
{
if (GetClientTeam(client) == 3)
{
SetEntityGravity(client, 1.0);
SetEntPropFloat(client, PropType:0, "m_flModelScale", 1.5, 0);
SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0);
SetEntityHealth(client, 250);
}
}
}
Добавлено (18.04.2019, 18:56:57)
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