Как-то так
Код
#include<sourcemod>
#include <cstrike>
public Action:CS_OnCSWeaponDrop(client, weaponIndex)
{
if (MaxClients < weaponIndex <= MaxEntities)
{
decl String:class[40];
GetEntityClassname(weaponIndex, class, sizeof(class));
if (StrEqual(class, "weapon_ssg08")) AcceptEntityInput(weaponIndex, "Kill");
}
}