Помогите.
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pro-health
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Дата: Пятница, 16.05.2014, 11:00:03 | Сообщение # 1 |
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Сообщений: 188
Репутация: 5 [ +/- ]
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Скажите что это за эффект: FourBeamEffect(client,const String:matchstr[],Float:life,Float:height,Float:width,Float:endwidth,Float:beamwidth,color[4],Float:amplitude,speed) { if(IsValidPlayer(client)) { new Float:indexloc[3],Float:point1[3],Float:point2[3],Float:point3[3],Float:point4[3],Float:point5[3],Float:point6[3],Float:point7[3],Float:point8[3]; GetClientAbsOrigin(client,indexloc); indexloc[2]-=30; point1[0]=indexloc[0]+width; point1[1]=indexloc[1]; point1[2]=indexloc[2]; point2[0]=indexloc[0]-width; point2[1]=indexloc[1]; point2[2]=indexloc[2]; point3[0]=indexloc[0]; point3[1]=indexloc[1]+width; point3[2]=indexloc[2]; point4[0]=indexloc[0]; point4[1]=indexloc[1]-width; point4[2]=indexloc[2]; point5[0]=indexloc[0]+endwidth; point5[1]=indexloc[1]; point5[2]=indexloc[2]+height; point6[0]=indexloc[0]-endwidth; point6[1]=indexloc[1]; point6[2]=indexloc[2]+height; point7[0]=indexloc[0]; point7[1]=indexloc[1]+endwidth; point7[2]=indexloc[2]+height; point8[0]=indexloc[0]; point8[1]=indexloc[1]-endwidth; point8[2]=indexloc[2]+height; BeamEffect(matchstr,point1,point5,life,beamwidth,beamwidth,color,amplitude,speed); BeamEffect(matchstr,point2,point6,life,beamwidth,beamwidth,color,amplitude,speed); BeamEffect(matchstr,point3,point7,life,beamwidth,beamwidth,color,amplitude,speed); BeamEffect(matchstr,point4,point8,life,beamwidth,beamwidth,color,amplitude,speed); return 1; } else return -1; }
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BarD
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Дата: Пятница, 16.05.2014, 11:35:28 | Сообщение # 2 |
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Сообщений: 943
Репутация: 137 [ +/- ]
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Нужен весь код. Непонятно, откуда Код BeamEffect(matchstr,point1,point5,life,beamwidth,beamwidth,color,amplitude,speed);
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pro-health
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Дата: Пятница, 16.05.2014, 11:38:27 | Сообщение # 3 |
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Сообщений: 188
Репутация: 5 [ +/- ]
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/* * ============================================================================ * * [THC RPG] Total HardCore RPG * * File: effects.inc * Type: Core * Description: contains all effect natives * * Copyright © 2009-2011 ArsiRC * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * ============================================================================ */
#pragma semicolon 1
new precache_laser;
PrecacheModels() { precache_laser=PrecacheModel("materials/sprites/laserbeam.vmt"); }
/*FadeEffect(client,type,time,duration,const color[4]) { if(IsValidPlayer(client)) { new Handle:hBf=StartMessageOne("Fade",client); if(hBf!=INVALID_HANDLE) { BfWriteShort(hBf,duration); BfWriteShort(hBf,time); BfWriteShort(hBf,type); BfWriteByte(hBf,color[0]); BfWriteByte(hBf,color[1]); BfWriteByte(hBf,color[2]); BfWriteByte(hBf,color[3]); EndMessage(); return 1; } else return -1; } else return -1; }*/
BeamEffect(const String:matchstr[],Float:startvec[3],Float:endvec[3],Float:life,Float:width,Float:endwidth,const color[4],Float:amplitude,speed) { new clients[MaxClients]; new count=FindMatchingPlayers(matchstr,clients); if(count) { TE_SetupBeamPoints(startvec,endvec,precache_laser,0,0,66,life,width,endwidth,0,amplitude,color,speed); TE_Send(clients,count); return 1; } else return -1; }
BeamRingEffect(const String:matchstr[],Float:centervec[3],Float:startradius,Float:endradius,Float:life,Float:width,const color[4],Float:amplitude,speed) { new clients[MaxClients]; new count=FindMatchingPlayers(matchstr,clients); if(count) { TE_SetupBeamRingPoint(centervec,startradius,endradius,precache_laser,0,0,66,life,width,amplitude,color,speed,0); TE_Send(clients,count); return 1; } else return -1; }
BeamFollowEffect(const String:matchstr[],index,Float:life,Float:width,Float:endwidth,const color[4]) { new clients[MaxClients]; new count=FindMatchingPlayers(matchstr,clients); if(count) { TE_SetupBeamFollow(index,precache_laser,0,life,width,endwidth,1,color); TE_Send(clients,count); return 1; } else return -1; }
/*FourBeamEffect(client,const String:matchstr[],Float:life,Float:height,Float:width,Float:endwidth,Float:beamwidth,color[4],Float:amplitude,speed) { if(IsValidPlayer(client)) { new Float:indexloc[3],Float:point1[3],Float:point2[3],Float:point3[3],Float:point4[3],Float:point5[3],Float:point6[3],Float:point7[3],Float:point8[3]; GetClientAbsOrigin(client,indexloc); indexloc[2]-=30; point1[0]=indexloc[0]+width; point1[1]=indexloc[1]; point1[2]=indexloc[2]; point2[0]=indexloc[0]-width; point2[1]=indexloc[1]; point2[2]=indexloc[2]; point3[0]=indexloc[0]; point3[1]=indexloc[1]+width; point3[2]=indexloc[2]; point4[0]=indexloc[0]; point4[1]=indexloc[1]-width; point4[2]=indexloc[2]; point5[0]=indexloc[0]+endwidth; point5[1]=indexloc[1]; point5[2]=indexloc[2]+height; point6[0]=indexloc[0]-endwidth; point6[1]=indexloc[1]; point6[2]=indexloc[2]+height; point7[0]=indexloc[0]; point7[1]=indexloc[1]+endwidth; point7[2]=indexloc[2]+height; point8[0]=indexloc[0]; point8[1]=indexloc[1]-endwidth; point8[2]=indexloc[2]+height; BeamEffect(matchstr,point1,point5,life,beamwidth,beamwidth,color,amplitude,speed); BeamEffect(matchstr,point2,point6,life,beamwidth,beamwidth,color,amplitude,speed); BeamEffect(matchstr,point3,point7,life,beamwidth,beamwidth,color,amplitude,speed); BeamEffect(matchstr,point4,point8,life,beamwidth,beamwidth,color,amplitude,speed); return 1; } else return -1; } */
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BarD
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Дата: Пятница, 16.05.2014, 11:52:12 | Сообщение # 4 |
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Сообщений: 943
Репутация: 137 [ +/- ]
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Я думаю, что это эффект создания лазера между несколькими точками. В первом посте создание 4х лазеров.
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