Код
new index = GetEntPropEnt(i, Prop_Data, "m_hEffectEntity");
if(index > 0)
{
decl String:class[14];
GetEntityClassname(index, class, sizeof(class));
if(strcmp(class, "entityflame") == 0)
SetEntPropFloat(index, Prop_Send, "m_flLifetime", 0.0);
}
почему?