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#include <amxmodx> #include <amxmisc> #include <engine> #include <vault> #include <fun>
#define PLUGIN "Knife Mod" #define VERSION "1.0" #define AUTHOR "spunko"
#define TASK_INTERVAL 4.0 #define MAX_HEALTH 255
new knife_model[33] new g_Menu
new CVAR_HIGHSPEED new CVAR_LOWSPEED new CVAR_LOWGRAV new CVAR_NORMGRAV new CVAR_HEALTH_ADD new CVAR_HEALTH_MAX new CVAR_DAMAGE
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event( "Damage", "event_damage", "be" ) register_event("CurWeapon","CurWeapon","be","1=1")
g_Menu = register_menuid("Knife Mod") register_menucmd(g_Menu, 1023, "knifemenu")
register_clcmd("say /knife", "display_knife")
CVAR_HIGHSPEED = register_cvar("km_highspeed","340") CVAR_LOWSPEED = register_cvar("km_lowspeed","170") CVAR_HEALTH_ADD = register_cvar("km_addhealth", "3") CVAR_HEALTH_MAX = register_cvar("km_maxhealth", "75") CVAR_DAMAGE = register_cvar("km_damage", "2") CVAR_LOWGRAV = register_cvar("km_lowgravity" , "400") CVAR_NORMGRAV = get_cvar_pointer("sv_gravity")
set_task(480.0, "kmodmsg", 0, _, _, "b") }
public plugin_precache() { precache_model("models/knife-mod/v_butcher.mdl") precache_model("models/knife-mod/p_butcher.mdl") precache_model("models/knife-mod/v_machete.mdl") precache_model("models/knife-mod/p_machete.mdl") precache_model("models/knife-mod/v_bak.mdl") precache_model("models/knife-mod/p_bak.mdl") precache_model("models/knife-mod/v_pocket.mdl") precache_model("models/knife-mod/p_pocket.mdl") precache_model("models/v_knife.mdl") precache_model("models/p_knife.mdl") }
public display_knife(id) { new menuBody[512] add(menuBody, 511, "\rKnife Mod\w^n^n") add(menuBody, 511, "1. Machete \y(More Damage/Low Speed)\w^n") add(menuBody, 511, "2. Bak Knife \y(No Footsteps)\w^n") add(menuBody, 511, "3. Pocket Knife \y(High Speed)\w^n") add(menuBody, 511, "4. Butcher Knife \y(Low Gravity)\w^n") add(menuBody, 511, "5. Default Knife \y(Health Regeneration)\w^n^n") add(menuBody, 511, "0. Exit^n")
new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 ) show_menu(id, keys, menuBody, -1, "Knife Mod") }
public knifemenu(id, key) { switch(key) { case 0: SetKnife(id , 4) case 1: SetKnife(id , 2) case 2: SetKnife(id , 3) case 3: SetKnife(id , 1) case 4: SetKnife(id , 0) default: return PLUGIN_HANDLED } SaveData(id) return PLUGIN_HANDLED }
public SetKnife(id , Knife) { knife_model[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_KNIFE ) return PLUGIN_HANDLED
new vModel[56],pModel[56]
switch(Knife) { case 0: { format(vModel,55,"models/v_knife.mdl") format(pModel,55,"models/p_knife.mdl") } case 1: { format(vModel,55,"models/knife-mod/v_butcher.mdl") format(pModel,55,"models/knife-mod/p_butcher.mdl") } case 2: { format(vModel,55,"models/knife-mod/v_bak.mdl") format(pModel,55,"models/knife-mod/p_bak.mdl") } case 3: { format(vModel,55,"models/knife-mod/v_pocket.mdl") format(pModel,55,"models/knife-mod/p_pocket.mdl") } case 4: { format(vModel,55,"models/knife-mod/v_machete.mdl") format(pModel,55,"models/knife-mod/p_machete.mdl") } }
entity_set_string(id, EV_SZ_viewmodel, vModel) entity_set_string(id, EV_SZ_weaponmodel, pModel)
return PLUGIN_HANDLED; }
public event_damage( id ) {
new victim_id = id; if( !is_user_connected( victim_id ) ) return PLUGIN_CONTINUE new dmg_take = read_data( 2 ); new dmgtype = read_data( 3 ); new Float:multiplier = get_pcvar_float(CVAR_DAMAGE); new Float:damage = dmg_take * multiplier; new health = get_user_health( victim_id );
new iWeapID, attacker_id = get_user_attacker( victim_id, iWeapID );
if( !is_user_connected( attacker_id ) || !is_user_alive( victim_id ) ) { return PLUGIN_HANDLED }
if( iWeapID == CSW_KNIFE && knife_model[attacker_id] == 4 ) {
if( floatround(damage) >= health ) { if( victim_id == attacker_id ) { return PLUGIN_CONTINUE }else{ log_kill( attacker_id, victim_id, "knife", 0 ); }
return PLUGIN_CONTINUE }else { if( victim_id == attacker_id ) return PLUGIN_CONTINUE
fakedamage( victim_id, "weapon_knife", damage, dmgtype ); } } return PLUGIN_CONTINUE }
public CurWeapon(id) { new Weapon = read_data(2)
// Set Knife Model SetKnife(id, knife_model[id])
// Task Options
if(knife_model[id] == 0 && !task_exists(id) && Weapon == CSW_KNIFE) set_task(TASK_INTERVAL , "task_healing",id,_,_,"b") else if(task_exists(id)) remove_task(id)
// Abilities set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) )
new Float:Gravity = ((knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV) : get_pcvar_float(CVAR_NORMGRAV)) / 800.0 set_user_gravity(id , Gravity)
// Speed new Float:Speed if(Weapon != CSW_KNIFE || knife_model[id] < 3) return PLUGIN_CONTINUE else if(knife_model[id] == 3) Speed = get_pcvar_float(CVAR_HIGHSPEED) else if(knife_model[id] == 4) Speed = get_pcvar_float(CVAR_LOWSPEED)
set_user_maxspeed(id, Speed)
return PLUGIN_HANDLED
}
stock log_kill(killer, victim, weapon[],headshot) { user_silentkill( victim );
message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 ); write_byte( killer ); write_byte( victim ); write_byte( headshot ); write_string( weapon ); message_end();
new kfrags = get_user_frags( killer ); set_user_frags( killer, kfrags++ ); new vfrags = get_user_frags( victim ); set_user_frags( victim, vfrags++ );
return PLUGIN_CONTINUE }
public task_healing(id) { new addhealth = get_pcvar_num(CVAR_HEALTH_ADD) if (!addhealth) return
new maxhealth = get_pcvar_num(CVAR_HEALTH_MAX) if (maxhealth > MAX_HEALTH) { set_pcvar_num(CVAR_HEALTH_MAX, MAX_HEALTH) maxhealth = MAX_HEALTH }
new health = get_user_health(id)
if (is_user_alive(id) && (health < maxhealth)) { set_user_health(id, health + addhealth) set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.1, 4) show_hudmessage(id,"<< !!HEAL IN PROGRESS!! >>") message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(200) write_byte(0) write_byte(75) message_end() }
else { if (is_user_alive(id) && (health > maxhealth)) remove_task(id) } }
public client_disconnect(id) { if(task_exists(id)) remove_task(id) }
public kmodmsg() {
client_print(0,print_chat,"[AMXX] Type /knife to change your knife skins") }
public client_authorized(id) { LoadData(id) }
SaveData(id) {
new authid[32] get_user_authid(id, authid, 31)
new vaultkey[64] new vaultdata[64]
format(vaultkey, 63, "KMOD_%s", authid) format(vaultdata, 63, "%d", knife_model[id]) set_vaultdata(vaultkey, vaultdata) }
LoadData(id) { new authid[32] get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "KMOD_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) knife_model[id] = str_to_num(vaultdata)
} /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */
Может ли кто помочь переделать плагин для Counter-Strike Source ?
плагин взят с https://forums.alliedmods.net/showthread.php?p=378952?p=378952
Сообщение отредактировал inkognito - Понедельник, 07.04.2014, 14:43:19 |