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Форум » SourceMod - Counter Strike Source && CS GO » Обсуждение » Decoy Teleporter
Decoy Teleporter
alex123pavlov Дата: Четверг, 05.07.2018, 19:45:36 | Сообщение # 1
Сообщений: 16
Репутация: 0 [ +/- ]
Сделайте кому не сложно для соурс а то про неё все забыли и все прикольные плагины новые выходят для ксго :(
Код
#include <sourcemod>
#include <sdktools>

public OnPluginStart()
{
    HookEvent("player_spawn", OnPlayerSpawned);
    HookEvent("decoy_firing", OnDecoyFiring);
}

public OnPlayerSpawned(Handle event, char[] name, bool dontBroadcast) {
    int client = GetClientOfUserId(GetEventInt(event, "userid"));
   
    if(client && IsPlayerAlive(client) && GetClientTeam(client) > 1) GivePlayerItem(client, "weapon_decoy");
}

public OnDecoyFiring(Handle:event, const String:name[], bool:dontBroadcast) {
    int client = GetClientOfUserId(GetEventInt(event, "userid"));
   
    new Float:f_Pos[3];
    new entityid = GetEventInt(event, "entityid");
    f_Pos[0] = GetEventFloat(event, "x");
    f_Pos[1] = GetEventFloat(event, "y");
    f_Pos[2] = GetEventFloat(event, "z");
   
    TeleportEntity(client, f_Pos, NULL_VECTOR, NULL_VECTOR);
    RemoveEdict(entityid);
}

Добавлено (05.07.2018, 19:45:36)
---------------------------------------------
Вот еще один вариант если кому понравится.

Код
#include <sourcemod>
#include <sdktools>
#include <multicolors>

public Plugin:myinfo =
{
    name = "[Deathrun] Decoy Teleporter",
    author = "Purixi",
    description = "",
    version = "1.0",
    url = ""
}

new g_AllowedDecoys[33];

public OnPluginStart()
{
    HookEvent("decoy_firing", OnDecoyFiring);
    HookEvent("round_start", OnRoundStart);
    RegConsoleCmd("decoy", OnCommandExecuted);
}

public OnClientPutInServer(client)
{
    if(!IsFakeClient(client)) g_AllowedDecoys[client] = 1;
}

public Action:OnCommandExecuted(client, args)
{
    new flags = GetUserFlagBits(client);
    
    if(flags & ADMFLAG_GENERIC || flags & ADMFLAG_ROOT)
    {
        if(g_AllowedDecoys[client] > 0)
        {
            g_AllowedDecoys[client]--;
            GivePlayerItem(client, "weapon_decoy");
            CPrintToChat(client, "{green}[Decoy Teleporter] {orange}You've been granted a {green}Decoy Teleporter{orange}. Use it with brain.");
        }
        
        else
        {
            CPrintToChat(client, "{green}[Decoy Teleporter] {orange}You have already used all available {green}Decoy Teleporters{orange}.");
        }
    }
    
    else
    {
        CPrintToChat(client, "{green}[Decoy Teleporter] {orange}You don't have permissions to access following command.");
    }
}

public OnRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
    new userid = GetEventInt(event, "userid");
    new client = GetClientOfUserId(userid);
    
    g_AllowedDecoys[client] = 1;
}

public OnDecoyFiring(Handle:event, const String:name[], bool:dontBroadcast)
{
    new userid = GetEventInt(event, "userid");
    new client = GetClientOfUserId(userid);
    
    new flags = GetUserFlagBits(client);
    
    if(flags & ADMFLAG_GENERIC || flags & ADMFLAG_ROOT)
    {
        new Float:f_Pos[3];
        new entityid = GetEventInt(event, "entityid");
        f_Pos[0] = GetEventFloat(event, "x");
        f_Pos[1] = GetEventFloat(event, "y");
        f_Pos[2] = GetEventFloat(event, "z");
        
        TeleportEntity(client, f_Pos, NULL_VECTOR, NULL_VECTOR);
        RemoveEdict(entityid);
    }
}
 
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