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Форум » SourceMod >> CS:Source >> CSGO » Обсуждение » Нашел плагин для мяса. (Помогите добавить больше возможностей)
Нашел плагин для мяса.
WOW_NAMES Дата: Суббота, 20.09.2014, 15:55:12 | Сообщение # 1
Сообщений: 170
Репутация: -1 [ +/- ]
Привет, вот накопал плаг для мяса. В нем 4 модели рагдолов.
Кто сможет переделать его чтобы моделей можно было добавить скажем 15, а так же вырезать кровь и все эффекты кроме самого взрыва кишков.
Для контры 34 версии

Код
#include <sourcemod>
#include <sdktools>

#pragma semicolon 1

public Plugin:myinfo =
{
       name    = "GoreX",
       author  = "iGENIUS",
       version = "1.1.1"
};

new Handle:gorex_blood_amount;
new Handle:gorex_gib_effects;
new Handle:gorex_count_head;
new Handle:gorex_count_rib;
new Handle:gorex_count_scapula;
new Handle:gorex_count_spine;
new Handle:gorex_bleed_effects;
new Handle:gorex_health_to_bleed;
new Handle:gorex_time_between_bleeding;
new Handle:gorex_bleed_effects_amount;
new Handle:gorex_remove_ragdoll;
new Handle:gorex_gib_weapons;
new Handle:gorex_bleed_loop;
new Handle:gorex_blood_loop;
new Handle:gorex_headshot_amount;
new Handle:gorex_headshot_loop;
new Handle:gorex_spray_effects;

new const String:gibs[4][128] =
{
       "models/gibs/hgibs.mdl",
       "models/gibs/hgibs_rib.mdl",
       "models/gibs/hgibs_scapula.mdl",
       "models/gibs/hgibs_spine.mdl"
};

public OnMapStart()
       for(new i = 0; i < sizeof(gibs); i++)
           PrecacheModel(gibs[i], true);
              
public OnPluginStart()
{
       CreateConVar("gorex", "1.1.1", "GoreX version", FCVAR_NOTIFY|FCVAR_DONTRECORD|FCVAR_PLUGIN);
          
       gorex_blood_amount          = CreateConVar("gorex_blood_amount", "10", "Amount of blood per squirt for spray effects.");
       gorex_gib_effects           = CreateConVar("gorex_gib_effects", "1", "Enable exploding gib effects.");
       gorex_count_head            = CreateConVar("gorex_count_head", "1", "Amount of head gibs.");
       gorex_count_rib             = CreateConVar("gorex_count_rib", "4", "Amount of rib gibs.");
       gorex_count_scapula         = CreateConVar("gorex_count_scapula", "3", "Amount of scapula gibs.");
       gorex_count_spine           = CreateConVar("gorex_count_spine", "2", "Amount of spine gibs.");
       gorex_bleed_effects         = CreateConVar("gorex_bleed_effects", "1", "Enable bleeding effects.");
       gorex_health_to_bleed       = CreateConVar("gorex_health_to_bleed", "20", "Amount of health remaining to start bleeding at.");
       gorex_time_between_bleeding = CreateConVar("gorex_time_between_bleeding", "5", "Seconds between bleeding.");
       gorex_bleed_effects_amount  = CreateConVar("gorex_bleed_effects_amount", "10", "Amount of blood per squirt used for bleeding effects.");
       gorex_remove_ragdoll        = CreateConVar("gorex_remove_ragdoll", "1", "Enable removing of ragdoll for exploding gib effects.");
       gorex_gib_weapons           = CreateConVar("gorex_gib_weapons", "hegrenade;frag_;riflegren_;bazooka;pschreck", "List of comma seperated weapons with which to gib for. It checks for the existence of each of these strings in the weapon name. Ex: weapon_hegrenade.");
       gorex_bleed_loop            = CreateConVar("gorex_bleed_loop", "3", "Amount of squirts per bleed effect. (Reduce this if lag occurs.)");
       gorex_blood_loop            = CreateConVar("gorex_blood_loop", "5", "Amount of squirts per spray effect. (Reduce this if lag occurs.)");
       gorex_headshot_amount       = CreateConVar("gorex_headshot_amount", "10", "Amount of blood per squirt per head shot.");
       gorex_headshot_loop         = CreateConVar("gorex_headshot_loop", "5", "Amount of blood squirts per head shot. (Reduce this if lag occurs.)");
       gorex_spray_effects         = CreateConVar("gorex_spray_effects", "1", "Enable blood spray effects.");
          
       AutoExecConfig(true, "gorex");
          
       HookEvent("player_hurt", player_hurt);
       HookEvent("player_death", player_death);
}
          
public Action:player_hurt(Handle:event, const String:name[], bool:dontBroadcast)
{
       new id = GetClientOfUserId(GetEventInt(event, "userid"));
          
       if(GetConVarBool(gorex_bleed_effects) && GetEventInt(event, "health") <= GetConVarInt(gorex_health_to_bleed))
           CreateTimer(float(GetConVarInt(gorex_time_between_bleeding)), bleed, id, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
              
       if(!GetConVarBool(gorex_spray_effects))
           return;
              
       new loop = GetConVarInt(gorex_blood_loop);
          
       new String:amount[32];
       GetConVarString(gorex_blood_amount, amount, sizeof(amount));
          
       if(GetEventInt(event, "hitgroup") == 1)
       {
           loop = GetConVarInt(gorex_headshot_loop);
           GetConVarString(gorex_headshot_amount, amount, sizeof(amount));
       }
          
       for(new i = 0; i < loop; i++)
           env_blood(amount, 1|4|20|40, id);
}

public Action:bleed(Handle:timer, any:id)
{
       if(!IsClientInGame(id) || !IsPlayerAlive(id) || GetClientHealth(id) > GetConVarInt(gorex_health_to_bleed))
           return Plugin_Stop;
              
       new String:amount[32];
       GetConVarString(gorex_bleed_effects_amount, amount, sizeof(amount));
          
       for(new i = 0; i < GetConVarInt(gorex_bleed_loop); i++)
           env_blood(amount, 1|4|40, id);
              
       return Plugin_Continue;
}

env_blood(const String:amount[], spawnflags, id)
{
       new blood = CreateEntityByName("env_blood");
          
       if(blood == -1)
           return;
              
       DispatchKeyValue(blood, "amount", amount);
       SetEntProp(blood, Prop_Data, "m_spawnflags", spawnflags);
          
       new Float:origin[3];
       GetClientAbsOrigin(id, origin);
          
       origin[2] += 35.0;
       DispatchKeyValueVector(blood, "origin", origin);
          
       AcceptEntityInput(blood, "emitblood");
       AcceptEntityInput(blood, "kill");
}

public Action:player_death(Handle:event, const String:name[], bool:dontBroadcast)
{          
       new id      = GetClientOfUserId(GetEventInt(event, "userid"));
       new ragdoll = GetEntPropEnt(id, Prop_Send, "m_hRagdoll");
          
       if(IsPlayerAlive(id) || !GetConVarBool(gorex_gib_effects))
           return;
              
       new String:text[32];
       GetConVarString(gorex_gib_weapons, text, sizeof(text));
          
       new String:buffer[32][128];
       ExplodeString(text, ";", buffer, sizeof(buffer), sizeof(buffer[]));
          
       new String:weapon[32];
       GetEventString(event, "weapon", weapon, sizeof(weapon));
          
       new bool:shouldgib;
          
       for(new i = 0; i < sizeof(buffer); i++)
           if(StrEqual(weapon, buffer[i]))
           {
               // PrintToChatAll("weapon: %s", buffer[i]);
               shouldgib = true;
                  
               break;
           }
                  
       if(GetEventBool(event, "headshot") || shouldgib)
       {
           // PrintToChatAll("shouldgib: %i", shouldgib);
              
           if(!GetConVarBool(gorex_spray_effects))
           {
               new String:amount[32];
               GetConVarString(gorex_blood_amount, amount, sizeof(amount));
                  
               for(new i = 0; i < GetConVarInt(gorex_blood_loop); i++)
                   env_blood(amount, 1|4|20|40, id);
           }
              
           new gib = -1;
              
           new String:ent[64];
           Format(ent, sizeof(ent), "%i_gib", id);
              
           if(ragdoll != -1 && GetConVarBool(gorex_remove_ragdoll))
               AcceptEntityInput(ragdoll, "kill");
                  
           while((gib = FindEntityByClassname(gib, "prop_physics")) != -1)
           {
               new String:tmp[64];
               GetEntPropString(gib, Prop_Data, "m_iName", tmp, sizeof(tmp));
              
               if(StrEqual(tmp, ent))
                   AcceptEntityInput(gib, "kill");
           }
              
           new amount;
              
           for(new i = 0; i < sizeof(gibs); i++)
           {
               switch(i)
               {
                   case 0: amount = GetConVarInt(gorex_count_head);
                   case 1: amount = GetConVarInt(gorex_count_rib);
                   case 2: amount = GetConVarInt(gorex_count_scapula);
                   case 3: amount = GetConVarInt(gorex_count_spine);
               }
                  
               if(!amount)
                   return;
                      
               for(i = 0; i < amount; i++)
               {
                   gib = CreateEntityByName("prop_physics");
                      
                   if(gib == -1)
                       return;
                          
                   DispatchKeyValue(gib, "targetname", ent);
                   DispatchKeyValue(gib, "model", gibs[i]);
                   SetEntProp(gib, Prop_Data, "m_spawnflags", 4|8192|1048576);
                      
                   new Float:origin[3];
                   GetClientAbsOrigin(id, origin);
                      
                   new Float:vel[3];
                      
                   vel[0] = GetRandomFloat(-200.0, 300.0);
                   vel[1] = GetRandomFloat(-200.0, 300.0);
                   vel[2] = GetRandomFloat(-200.0, 300.0);
                      
                   DispatchSpawn(gib);
                      
                   TeleportEntity(gib, origin, NULL_VECTOR, vel);
               }
           }
       }
}


Добавлено (20.09.2014, 15:55:12)
---------------------------------------------
Почему когда я добавляю
Код

new const String:gibs[5][128] =
{
        "models/gibs/hgibs.mdl",
        "models/gibs/hgibs_02.mdl",
        "models/gibs/hgibs_rib.mdl",
        "models/gibs/hgibs_scapula.mdl",
        "models/gibs/hgibs_spine.mdl"
};


Плагин крашит сервер, а в логах пусто.


Сообщение отредактировал WOW_NAMES - Суббота, 20.09.2014, 15:56:00
 
Форум » SourceMod >> CS:Source >> CSGO » Обсуждение » Нашел плагин для мяса. (Помогите добавить больше возможностей)
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