Так лучше будет.... 
 Код
 
 #include <sdktools> 
 public OnPluginStart() 
 { 
    RegConsoleCmd("boom", Command_Boom); 
 } 
 public Action:Command_Boom(client, args) 
 { 
    new Float:Orig[3], Float:Spawn[3]; 
    GetClientAbsOrigin(client, Orig); 
       
    new Num      = 4; // Кол-во точек вокруг заданной позиции 
    new Degrees = 360; 
    new Coeff    = 0; 
    new Mul      = 100; 
    for(new I = 0; I < Num; I++) 
    { 
     new Float:OMG = DegToRad(float(I * (Degrees / Num) + Coeff)); 
        
     Spawn[0] = Orig[0] + Sine(OMG) * Mul; 
     Spawn[1] = Orig[1] + Cosine(OMG) * Mul; 
     Spawn[2] = Orig[2] + 0.0; 
        
     boom(Spawn); 
    } 
 } 
 stock boom(Float:pos[3]) 
 { 
    new bm = CreateEntityByName("env_explosion"); 
    DispatchSpawn(bm); 
    TeleportEntity(bm, pos, NULL_VECTOR, NULL_VECTOR); 
    AcceptEntityInput(bm, "Explode"); 
    AcceptEntityInput(bm, "Kill"); 
 }