NoBlock v1.1
Позволяет игрокам не сталкиваться друг с другом, не застревать друг в друге.
В server.cfg:
Код
// Тип столкновения игроков (CollisionGroup). 5 = стандарт.
noblock_type "17"
Допустимые значения от 0 до 18:
Код
COLLISION_GROUP_NONE = 0
COLLISION_GROUP_DEBRIS = 1 // Collides with nothing but world and static stuff
COLLISION_GROUP_DEBRIS_TRIGGER = 2 Same as debris, but hits triggers
COLLISION_GROUP_INTERACTIVE_DEBRIS = 3 // Collides with everything except other interactive debris or debris
COLLISION_GROUP_INTERACTIVE 4 // Collides with everything except interactive debris or debris
COLLISION_GROUP_PLAYER = 5
COLLISION_GROUP_BREAKABLE_GLASS 6
COLLISION_GROUP_VEHICLE 7
COLLISION_GROUP_PLAYER_MOVEMEN 8 // For HL2, same as Collision_Group_Player
COLLISION_GROUP_NPC 9 // Generic NPC group
COLLISION_GROUP_IN_VEHICLE 10 // for any entity inside a vehicle
COLLISION_GROUP_WEAPON 11 // for any weapons that need collision detection
COLLISION_GROUP_VEHICLE_CLIP 12 // vehicle clip brush to restrict vehicle movement
COLLISION_GROUP_PROJECTILE 13 // Projectiles!
COLLISION_GROUP_DOOR_BLOCKER 14 // Blocks entities not permitted to get near moving doors
COLLISION_GROUP_PASSABLE_DOOR 15 // Doors that the player shouldn't collide with
COLLISION_GROUP_DISSOLVING 16 // Things that are dissolving are in this group
COLLISION_GROUP_PUSHAWAY 17 // Nonsolid on client and server, pushaway in player code
COLLISION_GROUP_NPC_ACTOR 18 // Used so NPCs in scripts ignore the player.