Заказать игровой сервер Контакты (заказать плагин/исправить ошибки/другое) Пожертвовать Поиск

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Не могу отключить функцию
MeDestroyer Дата: Воскресенье, 01.02.2015, 13:57:40 | Сообщение # 1
Сообщений: 55
Репутация: -1 [ +/- ]
Покажите пожалуйста на примере как выключить парашют, допустим командой !off
Код
#include <sourcemod>
#include <sdktools>
#include <csgo_colors>

#define PARACHUTE_VERSION  "2.5.1"

//Parachute Model
#define PARACHUTE_MODEL  "parachute_blue"

//Parachute Textures
#define PARACHUTE_PACK  "pack_carbon"
#define PARACHUTE_TEXTURE    "parachute_blue"

new g_iVelocity = -1;
new g_iMoney = -1;
new g_maxplayers = -1;

new String:g_game[30];
new String:path_model[256];
new String:path_pack[256];
new String:path_texture[256];

new Handle:g_fallspeed = INVALID_HANDLE;
new Handle:g_enabled = INVALID_HANDLE;
new Handle:g_linear = INVALID_HANDLE;
new Handle:g_msgtype = INVALID_HANDLE;
new Handle:g_cost = INVALID_HANDLE;
new Handle:g_payback = INVALID_HANDLE;
new Handle:g_welcome = INVALID_HANDLE;
new Handle:g_roundmsg = INVALID_HANDLE;
new Handle:g_version = INVALID_HANDLE;
new Handle:g_model = INVALID_HANDLE;
new Handle:g_decrease = INVALID_HANDLE;
new Handle:g_button = INVALID_HANDLE;

new x;
new cl_flags;
new cl_buttons;
new Float:speed[3];
new bool:isfallspeed;

new USE_BUTTON;
new String:ButtonText[265];

new bool:inUse[MAXPLAYERS+1];
new bool:hasPara[MAXPLAYERS+1];
new bool:hasModel[MAXPLAYERS+1];
new Parachute_Ent[MAXPLAYERS+1];

public Plugin:myinfo =
{
  name = "SM Parachute",
  author = "SWAT_88",
  description = "To use your parachute press and hold your E(+use) button while falling.",
  version = PARACHUTE_VERSION,
  url = "http://www.sourcemod.net/"
};

public OnPluginStart()
{
  LoadTranslations ("sm_parachute.phrases");

  g_enabled = CreateConVar("sm_parachute_enabled","1");
  g_fallspeed = CreateConVar("sm_parachute_fallspeed","100");
  g_linear = CreateConVar("sm_parachute_linear","1");
  g_msgtype = CreateConVar("sm_parachute_msgtype","1");
  g_cost = CreateConVar("sm_parachute_cost","0");
  g_payback = CreateConVar("sm_parachute_payback","75");
  g_welcome = CreateConVar("sm_parachute_welcome","1");
  g_roundmsg = CreateConVar("sm_parachute_roundmsg","1");
  g_version = CreateConVar("sm_parachute_version", PARACHUTE_VERSION,    "SM Parachute Version", FCVAR_NOTIFY);
  g_model = CreateConVar("sm_parachute_model","1");
  g_decrease = CreateConVar("sm_parachute_decrease","50");
  g_button = CreateConVar("sm_parachute_button","1");
  g_iVelocity = FindSendPropOffs("CBasePlayer", "m_vecVelocity[0]");
  g_iMoney = FindSendPropOffs("CCSPlayer", "m_iAccount");
  g_maxplayers = GetMaxClients();
  SetConVarString(g_version, PARACHUTE_VERSION);
   
  InitModel();
  InitGameMode();
   
  RegConsoleCmd("say",HandleSay,"",FCVAR_GAMEDLL);
  RegConsoleCmd("say_team",HandleSay,"",FCVAR_GAMEDLL);
  HookEvent("player_death",PlayerDeath);
  HookEvent("player_spawn",PlayerSpawn);
  HookConVarChange(g_enabled, CvarChange_Enabled);
  HookConVarChange(g_linear, CvarChange_Linear);
  HookConVarChange(g_cost, CvarChange_Cost);
  HookConVarChange(g_model, CvarChange_Model);
  HookConVarChange(g_button, CvarChange_Button);
}

public OnPluginEnd(){
  CloseHandle(g_fallspeed);
  CloseHandle(g_enabled);
  CloseHandle(g_linear);
  CloseHandle(g_msgtype);
  CloseHandle(g_cost);
  CloseHandle(g_payback);
  CloseHandle(g_welcome);
  CloseHandle(g_roundmsg);
  CloseHandle(g_version);
  CloseHandle(g_model);
  CloseHandle(g_decrease);
}

public InitModel(){
  Format(path_model,255,"models/parachute/%s",PARACHUTE_MODEL);
  Format(path_pack,255,"materials/models/parachute/%s",PARACHUTE_PACK);
  Format(path_texture,255,"materials/models/parachute/%s",PARACHUTE_TEXTURE);
}

public InitGameMode(){
  GetGameFolderName(g_game, 29);
  if(StrEqual(g_game,"tf",false)){
   SetConVarInt(g_button,2);
   SetButton(2);
  }
  else{
   SetButton(1);
  }
}

public OnMapStart(){
decl String:currentMap[64];  
GetCurrentMap(currentMap, 64);  
if(StrEqual(currentMap, "mg_bob2") || StrEqual(currentMap, "workshop/277981605/mg_bob2"))  
{  
CreateTimer(1.0, CheckParashute, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
new String:path[256];
strcopy(path,255,path_model);
StrCat(path,255,".mdl")
PrecacheModel(path,true);

strcopy(path,255,path_model);
StrCat(path,255,".dx80.vtx")
AddFileToDownloadsTable(path);

strcopy(path,255,path_model);
StrCat(path,255,".dx90.vtx")
AddFileToDownloadsTable(path);

strcopy(path,255,path_model);
StrCat(path,255,".mdl")
AddFileToDownloadsTable(path);

strcopy(path,255,path_model);
StrCat(path,255,".sw.vtx")
AddFileToDownloadsTable(path);

strcopy(path,255,path_model);
StrCat(path,255,".vvd")
AddFileToDownloadsTable(path);

strcopy(path,255,path_model);
StrCat(path,255,".xbox.vtx")
AddFileToDownloadsTable(path);

strcopy(path,255,path_pack);
StrCat(path,255,".vmt")
AddFileToDownloadsTable(path);

strcopy(path,255,path_pack);
StrCat(path,255,".vtf")
AddFileToDownloadsTable(path);

strcopy(path,255,path_texture);
StrCat(path,255,".vmt")
AddFileToDownloadsTable(path);

strcopy(path,255,path_texture);
StrCat(path,255,".vtf")
AddFileToDownloadsTable(path);
}

public OnEventShutdown()
{
  UnhookEvent("player_death",PlayerDeath);
  UnhookEvent("player_spawn",PlayerSpawn);
}

public OnClientPutInServer(client)
{
  inUse[client] = false;
  hasPara[client] = false;
  hasModel[client] = false;
  g_maxplayers = GetMaxClients();
  CreateTimer (20.0, WelcomeMsg, client);
}

public OnClientDisconnect(client){
  g_maxplayers = GetMaxClients();
  CloseParachute(client);
}

public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast){
  new client;
  client = GetClientOfUserId(GetEventInt(event, "userid"));
  if (GetConVarInt(g_cost) == 0){
   CreateTimer (1.0, RoundMsg, client);
  }
  return Plugin_Continue;
}

public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast){
  new client;
  client = GetClientOfUserId(GetEventInt(event, "userid"));
  hasPara[client] = false;
  EndPara(client);
  return Plugin_Continue;
}

public Action:RoundMsg(Handle:timer, any:client){
  if(GetConVarInt(g_roundmsg) == 1){
   if(IsClientConnected (client) && IsClientInGame(client))
    PrintMsg(client,"Have Got Free Parachute");
  }
  return Plugin_Continue;
}

public StartPara(client,bool:open)
{
  decl Float:velocity[3];
  decl Float:fallspeed;
  if (g_iVelocity == -1) return;
  if((GetConVarInt(g_enabled)== 1 && hasPara[client]) || (GetConVarInt(g_enabled) == 1 && GetConVarInt(g_cost) == 0)){
   fallspeed = GetConVarFloat(g_fallspeed)*(-1.0);
   GetEntDataVector(client, g_iVelocity, velocity);
   if(velocity[2] >= fallspeed){
    isfallspeed = true;
   }
   if(velocity[2] < 0.0) {
    if(isfallspeed && GetConVarInt(g_linear) == 0){
    }
    else if((isfallspeed && GetConVarInt(g_linear) == 1) || GetConVarFloat(g_decrease) == 0.0){
     velocity[2] = fallspeed;
    }
    else{
     velocity[2] = velocity[2] + GetConVarFloat(g_decrease);
    }
    TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, velocity);
    SetEntDataVector(client, g_iVelocity, velocity);
    SetEntityGravity(client,0.1);
    if(open) OpenParachute(client);
   }
  }
}

public EndPara(client)
{
  if(GetConVarInt(g_enabled)== 1 ){
   SetEntityGravity(client,1.0);
   inUse[client]=false;
   CloseParachute(client);
  }
}

public OpenParachute(client){
  decl String:path[256];
  strcopy(path,255,path_model);
  StrCat(path,255,".mdl")
   
  if(GetConVarInt(g_model) == 1){
   Parachute_Ent[client] = CreateEntityByName("prop_dynamic_override");
   DispatchKeyValue(Parachute_Ent[client],"model",path);
   SetEntityMoveType(Parachute_Ent[client], MOVETYPE_NOCLIP);
   DispatchSpawn(Parachute_Ent[client]);
    
   hasModel[client]=true;
   TeleportParachute(client);
  }
}

public TeleportParachute(client){
  if(hasModel[client] && IsValidEntity(Parachute_Ent[client])){
   decl Float:Client_Origin[3];
   decl Float:Client_Angles[3];
   decl Float:Parachute_Angles[3] = {0.0, 0.0, 0.0};
   GetClientAbsOrigin(client,Client_Origin);
   GetClientAbsAngles(client,Client_Angles);
   Parachute_Angles[1] = Client_Angles[1];
   TeleportEntity(Parachute_Ent[client], Client_Origin, Parachute_Angles, NULL_VECTOR);
  }
}

public CloseParachute(client){
  if(hasModel[client] && IsValidEntity(Parachute_Ent[client])){
   RemoveEdict(Parachute_Ent[client]);
   hasModel[client]=false;
  }
}

public Check(client){
  if(GetConVarInt(g_enabled)== 1 ){
   GetEntDataVector(client,g_iVelocity,speed);
   cl_flags = GetEntityFlags(client);
   if(speed[2] >= 0 || (cl_flags & FL_ONGROUND)) EndPara(client);
  }
}

public OnGameFrame()
{
  if(GetConVarInt(g_enabled) == 0) return;
  for (x = 1; x <= g_maxplayers; x++)
  {
   if (IsClientInGame(x) && IsPlayerAlive(x))
   {
    cl_buttons = GetClientButtons(x);
    if (cl_buttons & USE_BUTTON)
    {
     if (!inUse[x])
     {
      inUse[x] = true;
      isfallspeed = false;
      StartPara(x,true);
     }
     StartPara(x,false);
     TeleportParachute(x);
    }
    else
    {
     if (inUse[x])
     {
      inUse[x] = false;
      EndPara(x);
     }
    }
    Check(x);
   }
  }
}

stock GetNextSpaceCount(String:text[],CurIndex){
     new Count=0;
     new len = strlen(text);
     for(new i=CurIndex;i<len;i++){
         if(text[i] == ' ') return Count;
         else Count++;
     }
     return Count;
}

stock SendHintText(client, String:text[], any:...){
     new String:message[192];

     VFormat(message,191,text, 2);
     new len = strlen(message);
     if(len > 30){
         new LastAdded=0;
          
         for(new i=0;i<len;i++){
             if((message[i]==' ' && LastAdded > 30 && (len-i) > 10) || ((GetNextSpaceCount(text,i+1) + LastAdded)  > 34)){
                 message[i] = '\n';
                 LastAdded = 0;
             }
             else LastAdded++;
         }
     }
     new Handle:HintMessage = StartMessageOne("HintText",client);
     if (GetUserMessageType() == UM_Protobuf)
         PbSetString(HintMessage, "text", message);
     else
     {    
         BfWriteByte(HintMessage,-1);
         BfWriteString(HintMessage,message);
     }
     EndMessage();
}

public PrintMsg(client,String:msg[]){
  new String:translation[256];
  if(GetConVarInt(g_enabled) == 0) return;
  Format(translation, 255, "%T", msg, LANG_SERVER, ButtonText);
  if(GetConVarInt(g_msgtype) == 1){   
   CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %s", translation);
  }
  else if(GetConVarInt(g_msgtype) == 2) {
   new Handle:panel = CreatePanel();
   DrawPanelText(panel,translation);
   SendPanelToClient(panel,client,PanelHandle,5);
  }
  else if(GetConVarInt(g_msgtype) == 3){
   SendHintText(client,translation);
  }
}

public PanelHandle(Handle:menu, MenuAction:action, param1, param2){
}

public BuyParachute(client){
  new money;
  new cost;
  if (g_iMoney == -1) return;
  if (hasPara[client] == false){
   money = GetEntData(client,g_iMoney);
   cost = GetConVarInt(g_cost);
   if (cost == 0){
    PrintMsg(client,"Have Free Parachute");
   }
   else{
    if((money - cost)<0){
     PrintMsg(client,"No Money");
    }
    else{
     hasPara[client] = true;
     SetEntData(client,g_iMoney,money-cost);
     PrintMsg(client,"Have Bought Parachute");
    }
   }
  }
  else{
   PrintMsg(client,"Have Parachute");
  }
   
}

public SellParachute(client){
  new money;
  new Float:payback;
  new String:pb[10];
  if (g_iMoney == -1) return;
  if (hasPara[client] == true){
   money = GetEntData(client,g_iMoney);
   payback = GetConVarInt(g_cost)*(GetConVarFloat(g_payback)/100);
   if ((money + payback) > 16000){
    SetEntData(client,g_iMoney,16000);
   }
   else{
    FloatToString(payback,pb,9);
    SetEntData(client,g_iMoney,money+StringToInt(pb));
   }
   hasPara[client] = false;
   PrintMsg(client,"Sold Parachute");
  }
  else{
   if (GetConVarInt(g_cost)==0){
    PrintMsg(client,"Sell Free Parachute");
   }
   else{
    PrintMsg(client,"No Parachute");
   }
  }
}

public Action:HandleSay(client, args){
  new String:line[30];  
  if (StrEqual(line, "!secretcmd", false))  
  {
  ResizePlayer(client)
  CGOPrintToChat(client,"{LIGHTRED}[Парашют] {BLUE}тестовая команда активна!");   
  }
  if(GetConVarInt(g_enabled) == 0) return Plugin_Continue;
  if (args > 0){
   GetCmdArg(1,line,sizeof(line));
   if (strcmp(g_game,"cstrike",false)==0){
    if (StrEqual(line, "!bp", false) || StrEqual(line, "!buy_parachute", false)) BuyParachute(client);
    else if(StrEqual(line, "!sp", false) || StrEqual(line, "!sell_parachute", false)) SellParachute(client);
   }
   else{
    SetConVarInt(g_cost,0);
    if (StrEqual(line, "!bp", false) || StrEqual(line, "!buy_parachute", false)) PrintMsg(client,"Have Free Parachute");
    else if(StrEqual(line, "!sp", false) || StrEqual(line, "!sell_parachute", false)) PrintMsg(client,"Sell Free Parachute");
   }
  }
  return Plugin_Continue;
}

public Action:WelcomeMsg (Handle:timer, any:client)
{
  if(GetConVarInt(g_enabled) == 0) return Plugin_Continue;

  if (GetConVarInt (g_welcome) == 1 && IsClientConnected (client) && IsClientInGame (client))
  {
   CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Welcome", LANG_SERVER);
   if (GetConVarInt(g_cost)==0){
    CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Parachute For Everyone", LANG_SERVER);
   }
   else{
    CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Buy Help", LANG_SERVER);
    CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Sell Help", LANG_SERVER);
   }
  }
  return Plugin_Continue;
}

public CvarChange_Enabled(Handle:cvar, const String:oldvalue[], const String:newvalue[]){
  if (StringToInt(newvalue) == 0){
   for (new client = 1; client <= g_maxplayers; client++){
    if (IsClientInGame(client) && IsPlayerAlive(client)){
     if (hasPara[client]){ //setpos 869.931885 2454.829346 972.113831;setang -3.622526 38.399559 0.000000

      SetEntityGravity(client,1.0);
      SetEntityMoveType(client,MOVETYPE_WALK);
      SellParachuteOff(client,GetConVarInt(g_cost));
     }
     CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Disabled", LANG_SERVER);
    }
   }
  }
  else{
   for (new client = 1; client <= g_maxplayers; client++){
    if (IsClientInGame(client) && IsPlayerAlive(client)){
     CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Enabled", LANG_SERVER);
     if (GetConVarInt(g_cost)==0){
      CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Parachute For Everyone", LANG_SERVER);
     }
     else{
      CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Buy Help", LANG_SERVER);
      CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Sell Help", LANG_SERVER);
     }
    }
   }
  }
}

public CvarChange_Linear(Handle:cvar, const String:oldvalue[], const String:newvalue[]){
  if (StringToInt(newvalue) == 0){
   for (new client = 1; client <= g_maxplayers; client++){
    if (IsClientInGame(client) && IsPlayerAlive(client) && hasPara[client]){
     SetEntityMoveType(client,MOVETYPE_WALK);
    }
   }
  }
}

public CvarChange_Cost(Handle:cvar, const String:oldvalue[], const String:newvalue[]){
  if (StringToInt(newvalue) == 0){
   for (new client = 1; client <= g_maxplayers; client++){
    if (IsClientInGame(client) && IsPlayerAlive(client)){
     if (hasPara[client]) SellParachuteOff(client,StringToInt(oldvalue));
     CGOPrintToChat(client,"{LIGHTRED}[Парашют]{LIGHTBLUE} %T", "Parachute For Everyone", LANG_SERVER);
    }
   }
  }
  else{
   if (strcmp(g_game,"cstrike",false) != 0) SetConVarInt(g_cost,0);
  }
}

public CvarChange_Button(Handle:cvar, const String:oldvalue[], const String:newvalue[]){
  if (StringToInt(newvalue) == 1){
   SetButton(1);
  }
  else if(StringToInt(newvalue) == 2){
   SetButton(2);
  }
}

public CvarChange_Model(Handle:cvar, const String:oldvalue[], const String:newvalue[]){
  if (StringToInt(newvalue) == 0){
   for (new client = 1; client <= g_maxplayers; client++){
    if (IsClientInGame(client) && IsPlayerAlive(client)){
     CloseParachute(client);
    }
   }
  }
}

public SellParachuteOff(client,cost){
  new money;
  new Float:payback;
  new String:pb[10];
  if (g_iMoney == -1) return;
  if (hasPara[client] == true){
   money = GetEntData(client,g_iMoney);
   payback = cost*(GetConVarFloat(g_payback)/100);
   if ((money + payback) > 16000){
    SetEntData(client,g_iMoney,16000);
   }
   else{
    FloatToString(payback,pb,9);
    SetEntData(client,g_iMoney,money+StringToInt(pb));
   }
   hasPara[client] = false;
  }
}

public SetButton(button){
  if (button == 1){
   USE_BUTTON = IN_USE;
   ButtonText = "E";
  }
  else if(button == 2){
   USE_BUTTON = IN_JUMP;
   ButtonText = "Space";
  }
}

public Action:CheckParashute(Handle:timer)  
{  
      FixMgBob2();  
}  

public FixMgBob2()  
{  
      new Float:startpos[3],Float:finpos[3]//, Float:ppos[3];  
      //start 828.173828 2484.000000 972.113831;setang 21.567059 89.352791 0.000000
      startpos[0] = 828.173828;   
      startpos[1] = 2484.000000;  
      startpos[2] = 972.113831;  
      //fin setpos 4436.108398 7165.927246 5743.093750;setang 39.842857 -87.387383 0.000000  
      finpos[0] = 4436.108398;  
      finpos[1] = 7165.927246;  
      finpos[2] = 5743.093750;  
      for(new i = 1; i <= MaxClients; i++) //проходим всех игроков    
      {    
         if (IsClientInGame(i))  
         {  
         if(IsClientInRangeOfPoint(i, 400.0, startpos)) //если игрок в радиусе 400 от старта, то включаем парашют  
         {  
           if (hasPara[i])  
           {  
            SetEntityGravity(i,1.0);  
            SetEntityMoveType(i,MOVETYPE_WALK);  
            new parachute = hasPara[i];
            hasPara[i] = false;   
            CGOPrintToChat(i,"{LIGHTRED}[Парашют] {BLUE}На 11 уровне парашют выключен!");   
            CGOPrintToChat(i,"{GREEN}[Парашют] {BLUE}%s", parachute);   
           }  
         }    
         if(IsClientInRangeOfPoint(i, 400.0, finpos)) //если игрок в радиусе 400 от финиша, то выключаем парашют    
         {  
           if (!hasPara[i])  
           {  
            hasPara[i] = true  
            CGOPrintToChat(i,"{LIGHTRED}[Парашют] {BLUE}Вы прошли 11 уровень. Парашют включен");  
           }  
         }  
         }  
   }  
}

stock ResizePlayer(client) return SetEntPropFloat(client, Prop_Send, "m_flModelScale", float(GetRandomInt(90, 115))/100.0, 0);  

stock Float:GetDistance(Float:pos1[3], Float:pos2[3]) //получает дистанцию между двух точек. (В 2д пространстве).  
{  
       return SquareRoot( Pow(pos2[0] - pos1[0], 2.0) + Pow(pos2[1] - pos1[1], 2.0) );  
}  

stock IsClientInRangeOfPoint(client, Float:radius, Float:cpos[3]) //проверяет предыдущей функцией, в радиусе ли игрок от определенной точки.  
{  
       new Float:ppos[3];  
       GetClientAbsOrigin(client, ppos);  
       if(GetDistance(ppos, cpos) <= radius) return true;  
       return false;  
}

Гости не могут скачивать файлы


Сообщение отредактировал MeDestroyer - Воскресенье, 01.02.2015, 17:55:45
 
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