Всем привет. 
 Есть код: 
 Код
... 
 public PlayerBlind(Handle:event, const String:name[], bool:dontBroadcast) 
 { 
  new client = GetClientOfUserId(GetEventInt(event, "userid")); 
  new client_team = GetClientTeam(client); 
  new count_flash; 
  if (client_team == CS_TEAM_CT) 
  { 
   if (!IsFakeClient(client)) 
   { 
    SetEntPropFloat(client, Prop_Send, "m_flFlashMaxAlpha", 0.0); 
    SetEntPropFloat(client, Prop_Send, "m_flFlashDuration", 0.0); 
   } 
  } 
  else if (client_team == CS_TEAM_T) 
  { 
   SetEntityRenderMode(client, RENDER_TRANSCOLOR); 
   SetEntityRenderColor(client, 0, 120, _, _); 
   SetEntityMoveType(client, MOVETYPE_NONE); 
   count_flash++; 
   timer_freeze = CreateTimer(10.0, UnFrouzen_Function, client, TIMER_FLAG_NO_MAPCHANGE); 
   if (count_flash == 1) 
   { 
    Freeze_Function(client); 
   } 
  } 
 } 
 Freeze_Function(client) 
 { 
  for (new i_client = 1;i_client <= MaxClients; i_client++) 
  { 
   if (!IsClientInGame(i_client) || IsFakeClient(i_client)) 
   { 
    continue; 
   } 
   else 
   { 
    EmitSoundToClient(i_client, "physics/glass/glass_impact_bullet4.wav", client); 
   } 
  } 
 } 
 public Action:UnFrouzen_Function(Handle:timer, any:client) 
 { 
  static unfrouzen_count; 
  if (GetEntityMoveType(client) == MOVETYPE_NONE) 
  { 
   SetEntityRenderMode(client, RENDER_NORMAL); 
   SetEntityRenderColor(client, 255, 255, _, _); 
   if (unfrouzen_count++ == 1) 
   { 
    Freeze_Function(client) 
   } 
  } 
  timer_freeze = INVALID_HANDLE; 
 }
  
 Не могу сам себя понять нужно ли делать в Call'Back таймере CloseHandle(timer_freeze) ?