Code
RehashPropAllClient() 
 { 
      FrameAccess = false; 
      CreateTimer(GetConVarFloat(g_hT), OnTemeRefresh) 
      for (new i = 1; i <= MaxClients; i++))  // error 029: invalid expression, assume 
      { 
       if (GetClientTeam(i) == 2 && IsPlayerAlive(i) && !g_IgnorePlugin[i]) 
       { 
        if(NoWalkClient(i)) 
        { 
         new index = CreateEntityByName("prop_dynamic"); 
         if (index > 0) 
         { 
          if (g_CoverOnThePlayer[i] == true)  DeathPropClient(i) 
          new Float:EyeAngles[3]; 
          GetClientEyeAngles(i, EyeAngles); 
          decl String:ang[20] 
          Format(ang, sizeof(ang), "0 %f 0", EyeAngles);          
          new Float:orign = GetEntPropFloat(i, Prop_Send, "m_vecOrigin"); 
          decl String:model[255]; 
          GetClientModel(i, model, sizeof(model));             
          DispatchKeyValueVector(index, "origin", "origin"); 
          DispatchKeyValue(index, "angles", ang); 
          DispatchKeyValue(index, "model", model); 
          DispatchKeyValue(index, "solid", "0"); 
          DispatchSpawn(index); 
          modelsid[i] = index 
          g_CoverOnThePlayer[i] = true; 
         } 
        } 
       } 
      } 
 }
  
 А вот ошибки Code
wallhack-death.sp(120) : error 029: invalid expression, assume 
 wallhack-death.sp(122) : error 017: undefined symbol "i" 
 wallhack-death.sp(124) : error 017: undefined symbol "i" 
 wallhack-death.sp(129) : error 017: undefined symbol "i" 
 wallhack-death.sp(129) : error 017: undefined symbol "i" 
 wallhack-death.sp(131) : error 017: undefined symbol "i" 
 wallhack-death.sp(134) : error 017: undefined symbol "i" 
 wallhack-death.sp(136) : error 017: undefined symbol "i" 
 wallhack-death.sp(137) : warning 213: tag mismatch 
 wallhack-death.sp(142) : error 017: undefined symbol "i" 
 wallhack-death.sp(143) : error 017: undefined symbol "i"
  
 Похоже ошибка error 017: undefined symbol "i", была последована за error 029: invalid expression, assume