block load { es_xset dan_dayduration 5 //Сколько времени в минутах длится день. es_xset dan_nightduration 6 //Сколько времени в минутах длится ночь. es_xset dan_sunsetrate 0.4 //Сколько времени длится закат солнца. es_xset dan_sunriserate 0.2 //Сколько времени длится восход солнца. es_xset dan_nightdarkness 85 //Процент темноты. es_xset dan_darkness 0 es_xset dan_user 0 es_xset dan_usery 0 es_xset dan_isday 1 es_set dan_minleft server_var(dan_dayduration) repeat create dan_remindtime "es_xdoblock dayandnight/remind" repeat start dan_remindtime 60 repeat create dan_fadeup "es_xdoblock dayandnight/fadeup" repeat create dan_fadedown "es_xdoblock dayandnight/fadedown" foreach player dan_usery #all "es_xdoblock dayandnight/startup" es_xmsg #green Day & Night Script Loaded } block startup { if(server_var(dan_user) equalto 0) do { es_set dan_user server_var(dan_usery) es_give server_var(dan_user) env_fog_controller es_xdoblock dayandnight/foggy } } block unload { repeat delete dan_remindtime repeat delete dan_fadeup repeat delete dan_fadedown } event round_start { sv_skyname sky_borealis01 } event es_map_start { sv_skyname sky_borealis01 es_set dan_minleft server_var(dan_dayduration) es_xset dan_isday 1 es_xset dan_darkness 0 es_xdoblock dayandnight/foggy repeat start dan_remindtime 60 } event player_activate { es_give event_var(userid) env_fog_controller es_set dan_user event_var(userid) es_xdoblock dayandnight/foggy } block switch { repeat stop dan_remindtime if (server_var(dan_isday) equalto 1) do { es_xset dan_isday 0 es_set dan_minleft server_var(dan_nightduration) es repeat start dan_fadedown server_var(dan_sunsetrate) server_var(dan_nightdarkness) es_xmsg #multi #green [Day & Night] #lightgreen **ЗАКАТ** ПРИБЛИЖАЕТСЯ НОЧЬ... } else do { es_xset dan_isday 1 es_set dan_minleft server_var(dan_dayduration) es repeat start dan_fadeup server_var(dan_sunriserate) server_var(dan_nightdarkness) es_xmsg #multi #green [Day & Night] #lightgreen **ВОСХОД** ПРИБЛИЖАЕТСЯ ДЕНЬ... } } block fadedown { es_xmath dan_darkness + 1 es_xdoblock dayandnight/foggy if (server_var(dan_darkness) > server_var(dan_nightdarkness)) do { es_set dan_darkness server_var(dan_nightdarkness) } if (server_var(dan_darkness) equalto server_var(dan_nightdarkness)) do { es_delayed 1 repeat start dan_remindtime 60 } } block fadeup { es_xmath dan_darkness - 1 es_xdoblock dayandnight/foggy if (server_var(dan_darkness) < 0) do { es_xset dan_darkness 0 } if (server_var(dan_darkness) equalto 0) do { es_delayed 1 repeat start dan_remindtime 60 } } block remind { es_xmath dan_minleft - 1 es_xset dan_mode "" if (server_var(dan_isday) equalto 1) do { es_xset dan_mode "ЗАКАТА..." } else do { es_xset dan_mode "ВОСХОДА..." } if (server_var(dan_minleft) > 0) do { if (server_var(dan_minleft) notequalto 1) do { es_msg #multi #green [Day & Night] #lightgreen server_var(dan_minleft) МИНУТЫ ДО server_var(dan_mode) } else do { es_msg #multi #green [Day & Night] #lightgreen 1 МИНУТА ДО server_var(dan_mode) } } else do { es_xdoblock dayandnight/switch } } block foggy { es_fire server_var(dan_user) env_fog_controller TurnOff es_fire server_var(dan_user) env_fog_controller addoutput "fogcolor 0 0 0,-1,0" es_set dan_fs server_var(dan_darkness) es_xmath dan_fs * -100 es_set dan_fe server_var(dan_fs) es_xmath dan_fe + 10000 es_xset dan_str "" es_xformatv dan_str "fogstart %1,-1,0" dan_fs es_fire server_var(dan_user) env_fog_controller addoutput server_var(dan_str) es_xformatv dan_str "fogend %1,-1,0" dan_fe es_fire server_var(dan_user) env_fog_controller addoutput server_var(dan_str) es_fire server_var(dan_user) env_fog_controller TurnOn }