"Games" { "#default" { "Offsets" { /* Game Rules */ "g_pGameRules" { "windows" "5" } "GameRules_Damage_NoPhysicsForce" { "windows" "20" } "GameRules_GetNextBestWeapon" { "windows" "28" } "GameRules_ShouldCollide" { "windows" "29" } "GameRules_IsSkillLevel" { "windows" "48" } "GameRules_FPlayerCanTakeDamage" { "windows" "62" } "GameRules_RadiusDamage" { "windows" "67" } "GameRules_FAllowNPCs" { "windows" "118" } /* CGameMovement */ "CGameMovement_OnLadder" { "windows" "34" } /* CSceneEntity */ "StartPlayback" { "windows" "195" } "CancelPlayback" { "windows" "198" } "EstimateLength" { "windows" "227" } "FindNamedActor_I" { "windows" "231" } /* CBaseGrenade */ "Detonate" { "windows" "216" } /* CBaseEntity */ "GetServerClass" { "windows" "9" } "GetDataDescMap_Real" { "windows" "11" } "TestHitboxes" { "windows" "14" } "ShouldCollide" { "windows" "16" } "SetOwnerEntity" { "windows" "17" } "UpdateTransmitState" { "windows" "19" } "SetTransmit" { "windows" "20" } "GetTracerType" { "windows" "21" } "Spawn" { "windows" "22" } "Precache" { "windows" "23" } "SetModel" { "windows" "24" } "DispatchKeyValue" { "windows" "31" } "Activate" { "windows" "33" } "SetParent" { "windows" "34" } "ObjectCaps" { "windows" "35" } "AcceptInput" { "windows" "36" } "Save" { "windows" "40" } "Restore" { "windows" "41" } "ShouldSavePhysics" { "windows" "42" } "OnRestore" { "windows" "44" } "Think" { "windows" "47" } "GetResponseSystem" { "windows" "51" } "Classify" { "windows" "53" } "DeathNotice" { "windows" "54" } "ShouldAttractAutoAim" { "windows" "55" } "GetAutoAimRadius" { "windows" "56" } "GetAutoAimCenter" { "windows" "57" } "PassesDamageFilter" { "windows" "59" } "TraceAttack" { "windows" "60" } "OnTakeDamage" { "windows" "62" } "TakeHealth" { "windows" "64" } "IsAlive" { "windows" "65" } "Event_Killed" { "windows" "66" } "BloodColor" { "windows" "68" } "IsTriggered" { "windows" "69" } "IsNPC" { "windows" "70" } "IsMoving" { "windows" "74" } "DecalTrace" { "windows" "76" } "ImpactTrace" { "windows" "77" } "OnControls" { "windows" "78" } "IsNetClient" { "windows" "81" } "GetServerVehicle" { "windows" "89" } "OnEntityEvent" { "windows" "92" } "CanStandOn" { "windows" "94" } "Use" { "windows" "97" } "StartTouch" { "windows" "98" } "Touch" { "windows" "99" } "EndTouch" { "windows" "100" } "PhysicsSimulate" { "windows" "104" } "UpdateOnRemove" { "windows" "105" } "StopLoopingSounds" { "windows" "106" } "Teleport" { "windows" "108" } "FireBullets" { "windows" "112" } "ModifyOrAppendCriteria" { "windows" "118" } "EyePosition" { "windows" "130" } "EyeAngles" { "windows" "131" } "EarPosition" { "windows" "133" } "BodyTarget" { "windows" "134" } "HeadTarget" { "windows" "135" } "GetSmoothedVelocity" { "windows" "139" } "GetVelocity" { "windows" "140" } "FVisible_Vector" { "windows" "141" } "FVisible_Entity" { "windows" "142" } "CanBeSeenBy" { "windows" "143" } "GetAttackDamageScale" { "windows" "144" } "Splash" { "windows" "148" } "WorldSpaceCenter" { "windows" "149" } "GetSoundEmissionOrigin" { "windows" "150" } "CreateVPhysics" { "windows" "154" } "VPhysicsDestroyObject" { "windows" "156" } "VPhysicsUpdate" { "windows" "157" } "VPhysicsTakeDamage" { "windows" "158" } "VPhysicsShadowCollision" { "windows" "159" } "VPhysicsShadowUpdate" { "windows" "160" } "VPhysicsCollision" { "windows" "161" } "VPhysicsGetObjectList" { "windows" "164" } "HasPhysicsAttacker" { "windows" "166" } "PhysicsSolidMaskForEntity" { "windows" "167" } /* End CBaseEntity */ /* CBaseAnimating */ "GetIdealSpeed" { "windows" "187" } "GetIdealAccel" { "windows" "188" } "StudioFrameAdvance" { "windows" "189" } "IsActivityFinished" { "windows" "191" } "GetSequenceGroundSpeed" { "windows" "192" } "ClampRagdollForce" { "windows" "193" } "BecomeRagdollOnClient" { "windows" "194" } "CanBecomeRagdoll" { "windows" "196" } "DispatchAnimEvents" { "windows" "201" } "HandleAnimEvent" { "windows" "202" } "PopulatePoseParameters" { "windows" "203" } "GetAttachment" { "windows" "204" } "GetGroundSpeedVelocity" { "windows" "206" } "Ignite" { "windows" "208" } "Extinguish" { "windows" "212" } /* End CBaseAnimating */ /* CBaseCombatCharacter */ "FInViewCone_Vector" { "windows" "225" } "FInViewCone_Entity" { "windows" "226" } "FInAimCone_Vector" { "windows" "227" } "FInAimCone_Entity" { "windows" "228" } "ShouldShootMissTarget" { "windows" "229" } "FindMissTarget" { "windows" "230" } "HandleInteraction" { "windows" "231" } "BodyAngles" { "windows" "232" } "BodyDirection2D" { "windows" "233" } "BodyDirection3D" { "windows" "234" } "EyeDirection3D" { "windows" "238" } "NPC_TranslateActivity" { "windows" "255" } "Weapon_TranslateActivity" { "windows" "256" } "Weapon_Equip" { "windows" "260" } "Weapon_Drop" { "windows" "262" } "Weapon_Switch" { "windows" "263" } "Weapon_ShootPosition" { "windows" "264" } "Weapon_GetSlot" { "windows" "267" } "CanBecomeServerRagdoll" { "windows" "270" } "OnTakeDamage_Alive" { "windows" "271" } "OnTakeDamage_Dying" { "windows" "272" } "OnTakeDamage_Dead" { "windows" "273" } "OnFriendDamaged" { "windows" "275" } "NotifyFriendsOfDamage" { "windows" "276" } "CorpseGib" { "windows" "281" } "ShouldGib" { "windows" "285" } "Event_Gibbed" { "windows" "287" } "Event_Dying" { "windows" "288" } "BecomeRagdoll" { "windows" "290" } "BecomeRagdollBoogie" { "windows" "292" } "CheckTraceHullAttack_Vector" { "windows" "293" } "CheckTraceHullAttack_Float" { "windows" "294" } "IRelationType" { "windows" "296" } "IRelationPriority" { "windows" "297" } "IsInAVehicle" { "windows" "298" } "GetVehicle" { "windows" "299" } "GetVehicleEntity" { "windows" "300" } "GetAttackSpread" { "windows" "304" } "GetSpreadBias" { "windows" "305" } "AddEntityRelationship" { "windows" "307" } "RemoveEntityRelationship" { "windows" "308" } "AddClassRelationship" { "windows" "309" } "OnChangeActiveWeapon" { "windows" "310" } /* End CBaseCombatCharacter */ /* CBasePlayer */ "PreThink" { "windows" "331" } "PostThink" { "windows" "332" } "BumpWeapon" { "windows" "396" } "GiveNamedItem" { "windows" "400" } "FindUseEntity" { "windows" "406" } "IsUseableEntity" { "windows" "407" } "PickupObject" { "windows" "408" } "ForceDropOfCarriedPhysObjects" { "windows" "409" } "GetAutoaimVector_Float" { "windows" "414" } "ModifyOrAppendPlayerCriteria" { "windows" "422" } "CreateRagdollEntity" { "windows" "424" } /* End CBasePlayer */ /* CAI_BaseNPC */ "NPCInit" { "windows" "320" } "PostNPCInit" { "windows" "321" } "CleanupOnDeath" { "windows" "323" } "NPCThink" { "windows" "332" } "RunAI" { "windows" "333" } "GatherConditions" { "windows" "334" } "PrescheduleThink" { "windows" "335" } "OnScheduleChange" { "windows" "337" } "OnStartSchedule" { "windows" "338" } "SelectSchedule" { "windows" "339" } "SelectFailSchedule" { "windows" "340" } "TranslateSchedule" { "windows" "341" } "StartTask" { "windows" "343" } "RunTask" { "windows" "345" } "IsInterruptable" { "windows" "346" } "OnStartScene" { "windows" "347" } "ShouldPlayerAvoid" { "windows" "348" } "ShouldAlwaysThink" { "windows" "349" } "GetSchedule" { "windows" "354" } "GetGlobalScheduleId" { "windows" "356" } "TaskFail" { "windows" "357" } "TaskName" { "windows" "358" } "GetSchedulingErrorName" { "windows" "360" } "BuildScheduleTestBits" { "windows" "362" } "GetNewSchedule" { "windows" "363" } "GetFailSchedule" { "windows" "364" } "CanFlinch" { "windows" "365" } "GetRunningBehavior" { "windows" "370" } "ShouldAcceptGoal" { "windows" "371" } "OnClearGoal" { "windows" "371" } "OnBehaviorChangeStatus" { "windows" "373" } "AccessBehaviors" { "windows" "374" } "NumBehaviors" { "windows" "375" } "SelectIdealState" { "windows" "378" } "OnStateChange" { "windows" "380" } "Wake" { "windows" "382" } "SetActivity" { "windows" "383" } "IsActivityMovementPhased" { "windows" "384" } "OnChangeActivity" { "windows" "385" } "QueryHearSound" { "windows" "386" } "QuerySeeEntity" { "windows" "387" } "OnLooked" { "windows" "388" } "OnSeeEntity" { "windows" "390" } "ShouldNotDistanceCull" { "windows" "391" } "GetSoundInterests" { "windows" "392" } "ShouldIgnoreSound" { "windows" "397" } "BestEnemy" { "windows" "399" } "IsValidEnemy" { "windows" "400" } "CanBeAnEnemyOf" { "windows" "401" } "GatherEnemyConditions" { "windows" "403" } "AllowedToIgnite" { "windows" "408" } "IsPlayerAlly" { "windows" "411" } "ClearCommandGoal" { "windows" "416" } "CanBeUsedAsAFriend" { "windows" "424" } "CanRunAScriptedNPCInteraction" { "windows" "425" } "DeathSound" { "windows" "432" } "AlertSound" { "windows" "433" } "IdleSound" { "windows" "434" } "PainSound" { "windows" "435" } "ShouldPlayIdleSound" { "windows" "441" } "MakeAIFootstepSound" { "windows" "442" } "GetExpresser" { "windows" "443" } "PlayerHasIlluminatedNPC" { "windows" "446" } "CapabilitiesGet" { "windows" "447" } "IsNavigationUrgent" { "windows" "448" } "ShouldFailNav" { "windows" "449" } "ShouldBruteForceFailedNav" { "windows" "450" } "GetTimeToNavGoal" { "windows" "451" } "MovementCost" { "windows" "452" } "CalcIdealYaw" { "windows" "453" } "MaxYawSpeed" { "windows" "454" } "AddFacingTarget_E_V_F_F_F" { "windows" "455" } "AddFacingTarget_V_F_F_F" { "windows" "456" } "IsJumpLegal" { "windows" "459" } "StepHeight" { "windows" "460" } "GetJumpGravity" { "windows" "462" } "OverrideMove" { "windows" "463" } "OverrideMoveFacing" { "windows" "464" } "IsUnusableNode" { "windows" "465" } "ValidateNavGoal" { "windows" "466" } "IsCurTaskContinuousMove" { "windows" "467" } "OnMovementFailed" { "windows" "469" } "OnMovementComplete" { "windows" "470" } "IsUnreachable" { "windows" "471" } "OnObstructingDoor" { "windows" "472" } "GetNodeViewOffset" { "windows" "474" } "EyeOffset" { "windows" "475" } "AimGun" { "windows" "484" } "SetAim" { "windows" "485" } "RelaxAim" { "windows" "486" } "SetScriptedScheduleIgnoreConditions" { "windows" "490" } "ScheduledMoveToGoalEntity" { "windows" "491" } "ScheduledFollowPath" { "windows" "492" } "GetEnemies" { "windows" "493" } "UpdateEnemyMemory" { "windows" "495" } "GetReactionDelay" { "windows" "496" } "HolsterWeapon" { "windows" "498" } "UnholsterWeapon" { "windows" "499" } "OnRangeAttack1" { "windows" "500" } "OnUpdateShotRegulator" { "windows" "501" } "SquadSlotName" { "windows" "503" } "SetSquad" { "windows" "504" } "IsSilentSquadMember" { "windows" "505" } "FindCoverPosInRadius" { "windows" "508" } "IsValidCover" { "windows" "509" } "IsValidShootPosition" { "windows" "510" } "IsCoverPosition" { "windows" "512" } "CoverRadius" { "windows" "513" } "GetMaxTacticalLateralMovement" { "windows" "514" } "OnChangeHintGroup" { "windows" "515" } "RangeAttack1Conditions" { "windows" "517" } "RangeAttack2Conditions" { "windows" "518" } "MeleeAttack1Conditions" { "windows" "519" } "InnateRange1MinRange" { "windows" "521" } "InnateRange1MaxRange" { "windows" "522" } "FindNamedEntity" { "windows" "526" } "TranslateNavGoal" { "windows" "535" } "GetDefaultNavGoalTolerance" { "windows" "536" } "FCanCheckAttacks" { "windows" "537" } "CheckAmmo" { "windows" "538" } "FValidateHintType" { "windows" "539" } "GetHintActivity" { "windows" "540" } "GetHintDelay" { "windows" "541" } "SetTurnActivity" { "windows" "544" } "GetHitgroupDamageMultiplier" { "windows" "545" } "PlayerInSpread" { "windows" "546" } "InnateWeaponLOSCondition" { "windows" "547" } "GetFlinchActivity" { "windows" "548" } "GetShootEnemyDir" { "windows" "549" } "CollectShotStats" { "windows" "550" } "ShouldMoveAndShoot" { "windows" "551" } "IsLightDamage" { "windows" "552" } "IsHeavyDamage" { "windows" "553" } "NotifyDeadFriend" { "windows" "556" } "GetReasonableFacingDist" { "windows" "559" } "GetClassScheduleIdSpace" { "windows" "560" } "IsCrouching" { "windows" "562" } "IsCrouchedActivity" { "windows" "566" } "ShouldProbeCollideAgainstEntity" { "windows" "571" } "OnCalcBaseMove" { "windows" "1" } "OnObstructionPreSteer" { "windows" "2" } "OnFailedLocalNavigation" { "windows" "4" } /* End CAI_BaseNPC */ /* CBaseFlex */ "StartSceneEvent" { "windows" "216" } "PlayScene" { "windows" "221" } "PlayAutoGeneratedSoundScene" { "windows" "222" } /* End CBaseFlex */ /* CBasePropDoor */ "GetOpenInterval" { "windows" "222" } /* CBaseCombatWeapon */ "Drop" { "windows" "219" } "HasPrimaryAmmo" { "windows" "242" } "HasSecondaryAmmo" { "windows" "243" } "Deploy" { "windows" "247" } "Holster" { "windows" "248" } "GetMaxClip1" { "windows" "310" } "GetSlot" { "windows" "318" } "UsesClipsForAmmo1" { "windows" "324" } "UsesClipsForAmmo2" { "windows" "325" } /* End CBaseCombatWeapon */ /* CBaseTrigger */ "PassesTriggerFilters" { "windows" "195" } /* Variables Offset! */ "m_nTargetNodeID" // "Node is visible to player" { "windows" "880" } "m_pNetwork" // ****** MAP CONTAINS DUPLICATE HAMMER NODE IDS! CHECK FOR PROBLEM { "windows" "832" } /* CBaseEntity */ "m_pLink" // 55 8B EC 51 53 8B ? ? 56 57 8B ? ? 6A 00 { "windows" "212" } /* CSceneEntity */ "m_pRecipientFilter" // snd_mixahead { "windows" "1544" } "m_pScene" { "windows" "1000" } /* BaseNPC */ "m_Conditions" { "windows" "2156" } "m_pSchedule" // "Schedule cleared: %s\" { "windows" "2088" } "m_pSquad" // "Found %s that isn't in a squad\n" { "windows" "2744" } "m_CustomInterruptConditions" { "windows" "2188" } "m_poseMove_Yaw" // move_yaw { "windows" "2152" } "m_InverseIgnoreConditions" { "windows" "2252" } "m_poseAim_Pitch" { "windows" "2144" } "m_poseAim_Yaw" { "windows" "2148" } /* CSkyCamera */ "m_skyboxData" { "windows" "824" } /* CGib */ "m_bloodColor" { "windows" "1148" } /* Global Variables */ "g_EntityCollisionHash" { "windows" "978" } "g_WorldEntity" { "windows" "28" } "g_vecAttackDir" { "windows" "161" } "m_DefaultRelationship" { "windows" "13" } "m_lastInteraction" { "windows" "1" } "g_SoundController" { "windows" "1" } "decalsystem" { "windows" "5" } "m_pActivitySR" { "windows" "5" } "m_iNumActivities" { "windows" "38" } "m_pEventSR" { "windows" "100" } "m_iNumEvents" { "windows" "8" } "g_pPredictionSystems" { "windows" "4" } "g_AI_SensedObjectsManager" { "windows" "1" } "my_g_MultiDamage" { "windows" "255" //"windows" "258" } "g_Templates" { "windows" "154" } "g_EntityListPool" { "windows" "115" } "g_CEventQueue" { "windows" "126" } "g_PostSimulationQueue" { "windows" "10" } "EventQueuePrioritizedEvent_t_s_Allocator" { "windows" "17" } "g_TouchTrace" { "windows" "11" } "gm_AllHints" { "windows" "14" } "s_GameSystems" { "windows" "32" } "AI_Waypoint_t_s_Allocator" { "windows" "759" } } } "#default" { "Signatures" { "FindEntityByClassname" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x57\x8B\xF9\x8B\x4D\x08\x85\xC9\x74\x15" } "FindEntityByName" // "InputForgetEntity does not support wild" { "library" "server" "windows" "\x55\x8B\xEC\x53\x8B\x2A\x2A\x56\x8B\x2A\x85\x2A\x74\x2A\x8A" } "EntityFactory" { "library" "server" "windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x75\x1F\x83\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" //"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" "linux" "@_Z23EntityFactoryDictionaryv" "mac" "@_Z23EntityFactoryDictionaryv" } "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\xC1" } "PhysIsInCallback" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x75\x2A\x83\x2A\x2A\x2A\x2A\x2A\x2A\x7E\x2A\xB0\x2A\xC3" } "CreateGameRulesObject" // { "library" "server" "windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07" } "SetNextThink" // "host_timescale" { "library" "server" "windows" "\x55\x8B\xEC\xF3\x0F\x2A\x2A\x2A\x0F\x2E\x2A\x2A\x2A\x2A\x2A\x53" } "SetHullSizeNormal" // "models/player/ct_urban.mdl" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x00\x00\x75\x0A" } "SimThink_EntityChanged" // "Inserted %s with no model\n" down, red arrow func { "library" "server" "windows" "\x55\x8B\xEC\xFF\x2A\x2A\xB9\xE0\x2A\x2A\x2A\xE8" } "SetSolid" { "library" "server" "windows" "\x55\x8B\xEC\x83\x2A\x2A\x53\x56\x8B\xF1\x8A\x2A\x2A\x0F\x2A\x2A\x8D" } "SetSolidFlags" // "SetIdealActivity : %s: %s -> %s" { "library" "server" "windows" "\x55\x8B\xEC\x51\x8B\x2A\x2A\x53\x56\x57\x8B\x2A\x0F" } "ReportEntityFlagsChanged" // "notarget OFF" -> ToggleFlag() { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\x2A\x2A\xF6\x2A\x2A\x2A\x2A\x2A\x01\x75\x44" } "SetState" // CAI_BaseNPC "Stripped\n push 1 push 0 { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x57\x8B\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x00\x3B" } "DispatchUpdateTransmitState" // "%s put to sleep while in Scripted stat" -> AddEffect() { "library" "server" "windows" "\x80\x2A\x2A\x2A\x2A\x00\x00\x8B\x41\x18\x74\x0A\x85\xC0\x74\x03\x8B\x00\xC3\x33\xC0\xC3" } "SetSchedule_Int" // %s put to sleep while in Scripted state { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\xFF\x2A\x2A\x8B\x2A\xE8" } "CAI_BaseNPC::Precache" // "player_squad" & "0" { "library" "server" "windows" "\x55\x8B\xEC\x51\x56\x8D\x2A\x2A\x8B\x2A\x68\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x8B\x2A\xA3\x2A\x2A\x2A\x2A\x80" } "SetLocalOrigin" // "Bad SetLocalOrigin(%f,%f,%f) on %s\n" { "library" "server" "windows" "\x55\x8B\xEC\xF3\x0F\x10\x2A\xAC\x2A\x2A\x2A\x83\xEC" } "PhysicsTouchTriggers" // "inserted %s with no model" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x77\x2A\x89\x2A\x2A\x85\xF6" } "SetGroundEntity" // "NPC %s stuck in wall--level design err" { "library" "server" "windows" "\x55\x8B\xEC\x56\x57\x8B\xF9\x8B\x2A\x2A\x2A\x2A\x2A\x83\xFA\xFF\x74\x1E" } "SetAbsVelocity" // "nhandled input: (%s) -> (%s,%" down 3 function { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\x2A\x2A\x8B\xD9\xF3\x2A\x2A\x2A\x0F" } "AutoMovement" // "CAI_BasePhysicsFlyingBot" { "library" "server" "windows" "\x55\x8B\xEC\x0F\x57\xC0\x83\x2A\x2A\x0F" } "EndTaskOverlay" // "TaskFail -> %s\n" { "library" "server" "windows" "\x81\xC1\xDC\x0A\x00\x00\xE9\x2A\x2A\x2A\x2A" } "SetIdealActivity" // "SetIdealActivity : %s: %s -> %s\" test edi, edi { "library" "server" "windows" "\x55\x8B\xEC\x53\x8B\x2A\x8B\x2A\x2A\x83\xF9\x02\x0F\x2A\x2A\x2A\x2A\x2A\xA1" } "TakeDamage" // "CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == v" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x01\x56\x8B" } "SetAbsAngles" // "allangles" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x70\x53\x56\x8B\xF1\xE8" } "StudioFrameAdvanceManual" // "m_fBoneCacheFlags" down function { "library" "server" "windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x2A\x2A\x2A\x75\x10\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x57" } "Dissolve" // "ragdoll_dissolved" { "library" "server" "windows" "\x55\x8B\xEC\x80\x2A\x2A\x00\x56\x57\x8B\xF1\x74\x14" } "SetAbsOrigin" // "ai_hint" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x40\x56\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\x7D\x2A\xF3" } "SelectWeightedSequence" // "SelectWeightedSequence" bellow 1 { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\x75\x2A\x85\xF6\x75\x05\x33\xC0\x5E\x5D\xC3\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x84\xC0\x74\xF0\x8B\xCE\xE8" } "SetLocalAngles" // "Bad SetLocalAngles(%f,%f,%f) on %s\n" { "library" "server" "windows" "\x55\x8B\xEC\xF3\x0F\x10\x2A\xB0\x2A\x2A\x2A\x83\xEC" } "CBaseCombatCharacter::OnTakeDamage" // "%f: Player %s at [%0.2f %0.2f %0.2f] t" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x80\x2A\x2A\x2A\x2A\x2A\x00\x75\x09" } "ActivityList_RegisterPrivateActivity" // unuse?? "**\nShared<->Private Activity collisio" { "library" "server" "windows" "\x55\x8B\xEC\xFF\x75\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x78\x27" } "EventList_RegisterPrivateEvent" // "***\nShared<->Private Event collision!\n" { "library" "server" "windows" "\x55\x8B\xEC\xFF\x75\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x78\x29" } "ShouldBrushBeIgnored" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x55\x2A\x8B\x42\x2A\x3B\x2A\x2A\x2A\x2A\x2A\x75" } "NPCPhysics_CreateSolver" // "physics_npc_solver" { "library" "server" "windows" "\x55\x8B\xEC\x56\x6A\x00\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x83\x2A\x2A\x8B\x2A\x85\x2A\x74\x2A\x8B\x2A\xFF\x2A\x2A\x8B\x2A\x89\x86\x40" } "PrecacheScriptSound" // "PrecacheScriptSound '%s' failed, no su" { "library" "server" "windows" "\x55\x8B\xEC\x53\x8B\xD9\x8B\x0D\x2A\x2A\x2A\x2A\x56\x8B\x75\x2A\x57\x8B\x2A\x56\xFF\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x57\x8B\x2A\x8B\x2A\x2A\xFF\x2A\x84\x2A\x0F" } "EmitSound_char_float_pfloat" // "UTIL_EmitAmbientSound: Sentence emitte" , EmitSound( const char *soundname, float soundtime = 0.0f, float *duration = NULL ); down function { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x53\x57" } "EmitSound_filter_int_char_vector_float_pfloat" // "GenericNPC.GunSound" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x83\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x56\x57" } "EmitSound_filter_int_struct" // "EmitSound: Raw wave emitted '%s' (ent" down func { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xF6\x33\xFF\x89\x2A\x2A\x89\x2A\x2A\x8B\x2A\x2A\x85\x2A\x74\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\xDD" } "EmitSoundByHandle" // "EmitSound: Raw wave emitted '%s' (ent" last call { "library" "server" "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\x53\x8B\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B" } "HaveSequenceForActivity" // "Schedule cleared: %s\n" above function eax, 17h call { "library" "server" "windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x80\x2A\x2A\x2A\x2A\x2A\x2A\x75" } "MoveLimit" // "CAI_StandoffGoal" { "library" "server" "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x6A\x2A\x8D" } "SetEnemy" // "InputForgetEntity does not support wild" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x8B\x2A\x57\x8B\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x74" } "GetModelPtr" // "Achievements disabled: Steam not runnin" top purple text "ecx, ds:g_VProfCurrentProfile" above function { "library" "server" "windows" "\x56\x8B\xF1\x80\xBE\x2A\x2A\x00\x00\x00\x75\x2A\x83\xBE\x2A\x2A\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x83\x2A\x00\x75\x2A\x33\x2A\x5E\xC3" } "GetBoneCache" // "CBaseAnimating::SetupBones" ___RTDynamicCast { "library" "server" "windows" "\x55\x8B\xEC\xB8\x2A\x2A\x00\x00\xE8\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x57\x80\xBE\x2A\x2A\x00\x00\x00\x75" } "InvalidateBoneCache" // "ValveBiped.Weapon_bone" { "library" "server" "windows" "\xFF\xB1\x2A\x2A\x00\x00\xE8\x2A\x2A\x2A\x2A\x59\xC3" } "SetupVPhysicsHull" // SetHullSizeNorma -> SetupVPhysicsHull ".AIN File will be updated\" { "library" "server" "windows" "\x53\x8B\xD9\x8A\x2A\x2A\x2A\x00\x00\x3C\x06\x0F\x2A\x2A\x2A\x00\x00\x84\xC0\x0F" } "AddGesture" // "CBaseAnimatingOverlay::AddGesture: mod" { "library" "server" "windows" "\x55\x8B\xEC\x53\x8B\x5D\x2A\x57\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x83" } "AllocateDefaultRelationships" // "gordon_precriminal" { "library" "server" "windows" "\x83\x2A\x2A\x2A\x2A\x2A\x00\x75\x2A\x56\x6A\x2A\xE8\x2A\x2A\x2A\x2A\x83" } "CAI_HintManager::FindHint" // CAI_Hint *CAI_HintManager::FindHint( CAI_NPC *pNPC, const Vector &position, const CHintCriteria &hintCriteria ) "Can't find goal entity %s\nCan't execu" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x85" } "CAI_HintManager::FindHintRandom" // "Start TASK_STOP_MOVING" { "library" "server" "windows" "\x55\x8B\xEC\x83\x2A\x2A\x56\x57\x8D\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\x50\xFF" } "CreateRagGib" // "**Can't create ragdoll gib!" { "library" "server" "windows" "\x55\x8B\xEC\x57\x6A\xFF\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x8B\x2A\x8B" } "CBaseEntity::Use" // "BulletProof" down 1 { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x00\x85\x2A\x74\x2A\xD9" } "CBaseEntity::FVisible_Entity" { "library" "server" "windows" "\x53\x8B\xDC\x83\xEC\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\x2A\x2A\x2A\x2A\x00\x56\x8B\x2A\x2A\x57\x8B\x2A\x89\x2A\x2A\xF7" } "AddStepDiscontinuity" // "AnimTimeMustBeFirst" { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x03" } "VerifySequenceIndex" // "Bad sequence in GetSequenceActivityName" { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\xF6\x74\x18\x8B\xCE\xE8" } "DispatchEffect" // "GlassImpact" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8D\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8D\x2A\x2A\x56\xC7\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" } "CineCleanup" // "Script failed for %s\n" "NO retn 4" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x2A\x2A\x2A\x00\x83" } "CalcAbsolutePosition" // "WARNING: %s(%s) has no eye offset" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x2A\x2A\x2A\x00\x00\x8B\xC1" } "GetAmmoDef" // "ammo_50AE_max" { "library" "server" "windows" "\x80\x2A\x2A\x2A\x2A\x2A\x00\x0F\x2A\x2A\x2A\x00\x00\xD9\x2A\x2A\x2A\x2A\x2A\x6A\x2A\x6A\x2A\x6A\x00" } "CreateNoSpawn" // "physics_entity_solver" { "library" "server" "windows" "\x55\x8B\xEC\x56\x6A\x2A\xFF\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\x2A\x2A\x85\xF6\x75\x03" } "CBaseEntityList::RemoveEntity" // "CBaseEntityList::AddNonNetworkableEntit" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x25\x2A\x2A\x2A\x2A\x50" } "SetMinMaxSize" // "s: backwards mins/m" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x33\x2A\x56\x8B\x2A\x2A\x8B\x2A\x2B" } "VPhysicsInitShadow" // "SetParent on static object, all constra" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x83\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x00\xF6" } "VPhysicsInitNormal" // "Overwriting physics object for %s\n" { "library" "server" "windows" "\x55\x8B\xEC\x53\x8B\xD9\x83\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x00\xF6" } "UTIL_BloodDrips" // "ERROR: Undefined ammo type!\n" { "library" "server" "windows" "\x55\x8B\xEC\x57\x8B\x2A\x2A\x83\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x00\xA1" } "CalculateDefaultPhysicsDamage" // "Failed to find custom physics damage ta" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x53\x56\x85\x2A\x74\x52\x33\xF6" } "PhysCallbackDamage" // "Warning: Physics damage event with no r" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x0E\x8B\x01\x8B\x2A\x2A\x2A\x00\x00\xFF\x2A\x84\xC0\x75\x0D\x83" } "PhysicsMarkEntitiesAsTouching" // "pushing entity (%s) that has parent (%s" this func -> last call -> call { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\x2A\x2A\x57\x8B\x2A\xB9\x2A\x2A\x2A\x2A\x56\xE8\x1B" } "CAI_Navigator::UpdateGoalPos" // "Updating goal pos" { "library" "server" "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x80" } "PropBreakableCreateAll" // "Failed to create PropBreakable: would " { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x00\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\xFF\x2A\xFF" } "MarkPartitionHandleDirty" // "CTSListBase: Misaligned list\n" above function { "library" "server" "windows" "\x8B\x51\x2A\x8B\x2A\x2A\x85\xC0\x74\x2C\x0F\xBF\x2A\x2A\x85\xC0" } "PropBreakablePrecacheAll" // "Trying to precache breakable prop, but" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x8B\x2A\x2A\xB9\x2A\x2A\x2A\x2A\x89" } "FindEntityInSphere" // " magnitude: %f" "limit" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x57\x8B\xF9\x8B\x2A\x2A\x85\xC9\x74\x14" } "CreateServerRagdoll" // "CRagdollPropAttached" { "library" "server" "windows" "\x53\x8B\xDC\x83\xEC\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\xB8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" } "CSoundEnt::InsertSound" // "Could not AllocSound() for InsertSound" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x85\xC9\x0F\x2A\x2A\x2A\x2A\x00\x8B" } "CAI_TacticalServices::FindLosNode" // "FindCover() - %s has no nearest node! (" retn 20h { "library" "server" "windows" "\x53\x8B\x2A\x83\xEC\x2A\x83\xE4\x2A\x83\xC4\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\x80\x2A\x2A\x2A\x2A\x2A\x00\x56\x8B\x2A\x57\x89\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x00\x8B\x2A\x2A\x85\xC0\x74\x07" } "PrecacheModel" // "Attempting to precache model, but model name is NULL" { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\xF6\x74\x53\x80" } "CAI_TacticalServices::FindCoverNode" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x80\x2A\x2A\x2A\x2A\x2A\x00\x53\x56\x57\x8B\x2A\x0F\x2A\x2A\x2A\x2A\x00" } "MapEntity_ParseEntity" // "classname missing from entity!\" { "library" "server" "windows" "\x55\x8B\xEC\xB8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8D\x2A\x2A\x89\x2A\x2A\x89\x2A\x2A\x8D\x2A\x2A\x2A\x2A\x2A\x50" } "UTIL_PrecacheOther" // "NULL Ent in UTIL_PrecacheOther\n" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\x2A\x2A\x8D\x2A\x2A\x56" } "AddListenerEntity" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x33\x2A\x56\x57\x8D\x2A\x2A\x2A\x01\x2A\x85" } "RemoveListenerEntity" // "navprop" { "library" "server" "windows" "\x55\x8B\xEC\x8D\x2A\x2A\x81\x2A\x2A\x2A\x01\x2A\x50\xE8" } "SetEventIndexForSequence" // "Bad sequence in GetSequenceActivityNa" jmp { "library" "server" "windows" "\x55\x8B\xEC\x51\x57\x8B\x2A\x2A\x85\x2A\x74\x2A\x81" } "VPhysicsInitStatic" // "trigger_changelevel to map %s has a la" { "library" "server" "windows" "\x57\x8B\xF9\x83\x2A\x2A\x00\x0F\x2A\x2A\x2A\x2A\x00\xF6\x2A\x2A\x2A\x2A\x00\x01" } "ShouldRemoveThisRagdoll" // "TICK:%5d:Ragdoll separation count: %d\n" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x80\x2A\x2A\x2A\x2A\x2A\x00\x74\x06\xB0\x01" } "AllocPooledString" // "%s_weapon" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x85\xC0\x74\x24\x80\x2A\x00\x74\x1F" } "GetDataObject" // "%i : %s (ground %i %s)\n" { "library" "server" "windows" "\x55\x8B\xEC\x8B\xD1\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\xD3\x2A\x85\x2A\x2A\x2A\x2A\x00\x74\x19" } "FindEntityGenericNearest" // "AI_BaseNPC.SwishSound" { "library" "server" "windows" "\x55\x8B\xEC\xFF\x2A\x2A\xD9\x2A\x2A\xFF\x2A\x2A\xFF\x2A\x2A\x51\xD9\x2A\x2A\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xFF\x2A\x2A\xE8" } "FindInList" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x57\x8B\x2A\x2A\x33\x2A\x8B\x2A\x80\x2A\x00\x74" } "Pickup_ForcePlayerToDropThisObject" // "RagdollImpact" { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\x2A\x74\x23" } "UTIL_GetLocalPlayer" { "library" "server" "windows" "\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x83\x2A\x01\x7E\x03\x33\xC0\xC3" } "PrecacheInstancedScene" // -makereslists 0FFFFFFFFh { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\xFF\x75\x1F" } "CheckHasGamePhysicsSimulation" { "library" "server" "windows" "\x56\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x00\xFF\x2A\x84\xC0\x75\x28" } "g_EntityCollisionHash" { "library" "server" "windows" "\x55\x8B\xEC\x83\x2A\x2A\x8B\x2A\x53\x8B\x2A\x2A\x56\xFF" } "g_WorldEntity" // "sv_stepsize" { "library" "server" "windows" "\x55\x8B\xEC\x83\x2A\x2A\x53\x56\x57\x8B\x2A\xC6\x2A\x2A\x2A\x2A\x2A\x2A\x68" } "g_vecAttackDir" // "Player.PlasmaDamage" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x83\x2A\x2A\x56\x57\x8B\x2A\xA8\x2A\x74" } "m_DefaultRelationship" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B" } "m_lastInteraction" { "library" "server" "windows" "\xA1\x2A\x2A\x2A\x2A\x40\xA3\x2A\x2A\x2A\x2A\xC3" } "g_SoundController" // "Invalid starting duration value in enve" the down 2 func , first 8B { "library" "server" "windows" "\xB8\x08\x81\x2A\x2A\xC3" } "decalsystem" // "Can't find decal %s" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x8B\x2A\x56\xFF\x2A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x78\x2A\x8D" } "m_pActivitySR" // mov "ACT_INVALID" down func { "library" "server" "windows" "\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x85\xC9\x75\x05" } "m_iNumActivities" // mov "ACT_INVALID" up func { "library" "server" "windows" "\x8B\x2A\x2A\x2A\x2A\x2A\x85\x2A\x0F\x2A\x2A\x2A\x2A\x2A\x6A\xFF" } "m_pEventSR" { "library" "server" "windows" "\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x6A\x04" } "g_pPredictionSystems" { "library" "server" "windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x85\xC0\x74\x0E" } "g_AI_SensedObjectsManager" { "library" "server" "windows" "\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE9" } "my_g_MultiDamage" // "AddMultiDamage: g_MultiDamage.GetDamageForce" { "library" "server" "windows" "\x55\x8B\xEC\x83\x2A\x2A\x57\x8B\x2A\x2A\x85\x2A\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x83" } "g_Templates" // "RegisterTemplateEntity: template entity" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x57\x8B\x2A\x2A\xBA\x2A\x2A\x2A\x2A\x8B" } "g_EntityListPool" // "Value" { "library" "server" "windows" "\x55\x8B\xEC\x83\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x8B\x2A\x2A\x89" } "g_CEventQueue" // "CompareValues" { "library" "server" "windows" "\x55\x8B\xEC\x53\x8B\x2A\x2A\x56\x57\x8B\x2A\x6A\x05" } "g_PostSimulationQueue" // "Physics queue not empty, error!\n" { "library" "server" "windows" "\x56\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x33\x2A\x39" } "EventQueuePrioritizedEvent_t_s_Allocator" // "EventQueuePrioritizedEvent_t pool" { "library" "server" "windows" "\x6A\x00\x68\x2A\x2A\x2A\x2A\x6A\x02\x68\x2A\x00\x00\x00\x6A" } "g_TouchTrace" // PhysicsMarkEntitiesAsTouching { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\x2A\x2A\x57\x8B\x2A\xB9\x2A\x2A\x2A\x2A\x56\xE8\x1B" } "gm_AllHints" { "library" "server" "windows" "\x83\x3D\x2A\x2A\x2A\x2A\x00\x0F\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x56" } "s_GameSystems" // "AutoGameSystem already added to game sy" { "library" "server" "windows" "\x56\x8B\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x33" } "AI_Waypoint_t_s_Allocator" // "Adding triangulation\n" { "library" "server" "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x89\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84" } } } }